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| Wii Mote Clone for PC. Cab Friendly? Stix |
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| wbassett:
I thought the Wii mote did support two motes through GlovePie? |
| mhermann:
It does support 2 in Windows. But if you try to then use them in MAME no dice. If you were to design a new game in windows you could use 2 wiimotes. The problem is with MAME. |
| wbassett:
Well they actually called me back today, so that's at least a positive thing. The bad vibe though was they really didn't have any information or sounded like they knew their own product... bad sign, especially when she said Amazon should start selling them very soon. Okay, so what's the price? Oddly, even though she said they should be sold on Amazon very soon, she had no idea what the price would be. She even said I was the first person to even call them if you can imagine that! She did take my email and said she'd ask the engineers my questions and get back to me. Right now I don't think we can definitely count them out, but so far it's not looking like it's going to blow our socks off. |
| RandyT:
--- Quote from: mark shaker on July 06, 2008, 04:09:29 pm --- mame eggventr -lightgun The cursor tracks perfectly. Mame does not recognize pressing buttons on the WaveIt. (I was not able to map any WaveIt button to "Player 1 Button 1". I was able to play by aiming with the WaveIt and using my keyboard's Enter Key to fire. --- End quote --- So what kind of accuracy were you getting? How far away from the screen did you need to be? Did it give you a true "light gun" feel? |
| mark shaker:
--- Quote from: RandyT on July 08, 2008, 05:24:17 pm --- So what kind of accuracy were you getting? How far away from the screen did you need to be? Did it give you a true "light gun" feel? --- End quote --- Randy, I played MAME Egg Venture and Wii House of the Dead 2 back to back, so that I could give you a true WaveIt to Wiimote comparison. The WaveIt does *not* have a true light gun feel. However, it does have a true Wiimote feel. As you know: Light guns actually measure their position against the screen, so they are very accurate and do not require an onscreen cursor. The Wiimote and WaveIt measure their position against IR beacons. If the relative IR Beacon position and the actual aimed at screen position are close enough, the user doesn't notice the difference. (Having an onscreen cursor goes a long way it tricking the user to believe that they are aiming at the screen.) The WaveIt worked anywhere from just over 2' to about 12' from my 50" screen. (It might have worked even closer, but my "sensor bar" is not sitting on the edge of a surface, so the IR beacons may be reflecting from the surface and confusing the WaveIt.) The WaveIt was very accurate in that it was repeatable. The WaveIt cursor lags by a fraction of a second. (Again, like a Wiimote.) - Mark |
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