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| Wii Mote Clone for PC. Cab Friendly? Stix |
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| mhermann:
Problem the wiimote, as it is currently implemented on the PC, will not work with 2 player lightgun games. There are a few efforts going on to correct this but nothing done as of yet. But thanks for checking this out for us. Let us know the results. |
| mark shaker:
--- Quote from: mhermann on July 05, 2008, 10:45:47 pm ---Problem the wiimote, as it is currently implemented on the PC, will not work with 2 player lightgun games. There are a few efforts going on to correct this but nothing done as of yet. But thanks for checking this out for us. Let us know the results. --- End quote --- I'm sorry to report a complete failure in using the WaveIt with MAME. I used MAME32 V112. I enabled mouse input and mapped the mouse to Lightgun controls, but I was not able to map WaveIt input (directional axis or button presses) to the game controls. Let me know if there is anything else I should try. - Mark |
| NickG:
^ Mame32 can mess up some lightgun setups. Have you tried regular MAME? |
| mark shaker:
--- Quote from: NickG on July 06, 2008, 11:34:11 am ---^ Mame32 can mess up some lightgun setups. Have you tried regular MAME? --- End quote --- Getting closer: mame eggventr -mouse No results. mame eggventr -lightgun The cursor tracks perfectly. Mame does not recognize pressing buttons on the WaveIt. (I was not able to map any WaveIt button to "Player 1 Button 1". I was able to play by aiming with the WaveIt and using my keyboard's Enter Key to fire. mame eggventr -lightgun -mouse -joystick Same results as the -lightgun option alone. - Mark |
| mhermann:
So the waveit does not appear to be recognized by windows as a true mouse but some other input device. I say this because you have to set the lightgun command on MAME. SOmeone else correct me if I am wrong. |
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