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Wii Mote Clone for PC. Cab Friendly? Stix
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mhermann:
Problem the wiimote, as it is currently implemented on the PC, will not work with 2 player lightgun games. There are a few efforts going on to correct this but nothing done as of yet.

But thanks for checking this out for us. Let us know the results.
mark shaker:

--- Quote from: mhermann on July 05, 2008, 10:45:47 pm ---Problem the wiimote, as it is currently implemented on the PC, will not work with 2 player lightgun games. There are a few efforts going on to correct this but nothing done as of yet.

But thanks for checking this out for us. Let us know the results.

--- End quote ---

I'm sorry to report a complete failure in using the WaveIt with MAME.

I used MAME32 V112. I enabled mouse input and mapped the mouse to Lightgun controls, but I was not able to map WaveIt input (directional axis or button presses) to the game controls.

Let me know if there is anything else I should try.

   - Mark
NickG:
^ Mame32 can mess up some lightgun setups.  Have you tried regular MAME?
mark shaker:

--- Quote from: NickG on July 06, 2008, 11:34:11 am ---^ Mame32 can mess up some lightgun setups.  Have you tried regular MAME?

--- End quote ---

Getting closer:

   mame eggventr -mouse
      No results.

   mame eggventr -lightgun
       The cursor tracks perfectly.
       Mame does not recognize pressing buttons on the WaveIt.
       (I was not able to map any WaveIt button to "Player 1 Button 1".
       I was able to play by aiming with the WaveIt and using my keyboard's
       Enter Key to fire.

   mame eggventr -lightgun -mouse -joystick
      Same results as the -lightgun option alone.

   - Mark
mhermann:
So the waveit does not appear to be recognized by windows as a true mouse but some other input device. I say this because you have to set the lightgun command on MAME. SOmeone else correct me if I am wrong.
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