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Gyruss and Time Pilot, the way they were meant to be played
Droler:
--- Quote from: Ummon on July 02, 2008, 05:42:08 pm ---
--- Quote from: TOK on July 01, 2008, 05:45:17 am ---
--- Quote from: tommyinajar on July 01, 2008, 01:38:19 am ---How about Track and Field with a trackball finally ??
--- End quote ---
There was an arcade version of Track and Field that used a trackball.
Not sure if its a different ROM or a toggle since I always play the button version.
--- End quote ---
I don't get it....how would you use a trackball in TnF?
So Lew, are you getting acceptable scores now?
--- End quote ---
I can answer that having done so in my distant youth.
You wail the hell out of it in the direction you want to run. If you've ever played or seen Atari Football played, it's essentially the same thing only you just roll the heck out of the ball instead of pounding the ever lovin' out of the buttons.
VERY different in feel ,but it worked fine.
jasonbar:
I came across this thread a little while ago & finally got around to trying this out.
IT WORKS AND IT'S AWESOME!!! :cheers:
Thanks, Fry!
I simply downloaded the 105 source code, applied the diff included in this thread, & compiled with Headkaze's MAME Compiler 64. I had v114 but saw that v115 supports MAME v105, so I downloaded the new v116 of MAME Compiler 64. I didn't have to mess with the NASM stuff, MinWah.
For reference, my settings were: Optimize for Pentium 4 -SSE3, & I had only the Disable WError (<0.118u5) box checked.
For me, the usable games are Time Pilot, Gyruss, Galaga, Asteroids, & Galaxian. I don't see the point of using a spinner/trackball for Pac-Man, & I didn't bother with Tempest & the DECO Cassette games, which were also listed in the patch code (I just tried Bump & Jump & Highway Chase, which I could see benefitting from spinner control, but cbnj & chwy didn't seem to work with a mouse...)
Thanks! Can't wait to drop this MAME into my cab!
-Jason
jasonbar:
Howdy-
Well, I got these 5 games set up. They're awesome. There were a few hiccups & one final detail that I can't iron out.
I'm using MaLa & I created 5 new dummy roms called spintime, spin aste, spingyru, spingalg, & spingalx. This way, I can keep the original games & have the original & the hack next to each other in my game list & let the user select which version to play.
I have MaLa set to launch a .bat file instead of MAME, so I can incorporate multiple MAMEs in my list & Daphne games too. See SGT's awesome thread in the MaLa forum for more info.
Hiccups: if you have this MAME executable to run the spin versions in the same folder & using the same ROMs as the MAME executable that runs the normal versions, they'll fight over the .ini file. I ran the spinner version, set the analog control to Mouse 6 (my spinner of choice on my cab for these games...), played, then ran the non-spinner version. When I went to re-run the spinner version of the game, the .ini file had been rewritten & the mouse had defaulted back to Mouse 1.
So, I put the new spinner MAME into another folder & made another set of ROMs there & folders for ini, config, & artwork.
Still, when I launched the files from the bat, it was using the "main" set of ROMs, not the alternate set.
I had to create 2 separate command line commands in my bat file to first change the directory to spinner MAME directory, and *then* launch the spinner MAME.
Something like this for each of the 5 games:
if "%1" == "spinaste" cd ..\mame105optspin
if "%1" == "spinaste" mame105optspin asteroid
But, there's 1 bit that I can't yet figure out: bezels. No bezels are displaying for these games, even though they have a bezel file in the "artwork" folder in the spinner mame directory & the .ini file for spinner MAME has use_bezels 1. I also copied all the non-zipped files in the artwork directory, thinking that those might be necessary masks or something, but no luck.
Any idea how to get my bezels back for the spinner MAME?
Also annoying is that 2 of these 5 games that run on my "normal" MAME no longer show their bezels when I launch them: Galaxian & Time Pilot. What would cause the bezels to no longer show in MAME115?
Thanks,
-Jason
leapinlew:
--- Quote from: jasonbar on July 20, 2008, 01:03:46 am ---Howdy-
Well, I got these 5 games set up. They're awesome. There were a few hiccups & one final detail that I can't iron out.
I'm using MaLa & I created 5 new dummy roms called spintime, spin aste, spingyru, spingalg, & spingalx. This way, I can keep the original games & have the original & the hack next to each other in my game list & let the user select which version to play.
I have MaLa set to launch a .bat file instead of MAME, so I can incorporate multiple MAMEs in my list & Daphne games too. See SGT's awesome thread in the MaLa forum for more info.
Hiccups: if you have this MAME executable to run the spin versions in the same folder & using the same ROMs as the MAME executable that runs the normal versions, they'll fight over the .ini file. I ran the spinner version, set the analog control to Mouse 6 (my spinner of choice on my cab for these games...), played, then ran the non-spinner version. When I went to re-run the spinner version of the game, the .ini file had been rewritten & the mouse had defaulted back to Mouse 1.
So, I put the new spinner MAME into another folder & made another set of ROMs there & folders for ini, config, & artwork.
Still, when I launched the files from the bat, it was using the "main" set of ROMs, not the alternate set.
I had to create 2 separate command line commands in my bat file to first change the directory to spinner MAME directory, and *then* launch the spinner MAME.
Something like this for each of the 5 games:
if "%1" == "spinaste" cd ..\mame105optspin
if "%1" == "spinaste" mame105optspin asteroid
But, there's 1 bit that I can't yet figure out: bezels. No bezels are displaying for these games, even though they have a bezel file in the "artwork" folder in the spinner mame directory & the .ini file for spinner MAME has use_bezels 1. I also copied all the non-zipped files in the artwork directory, thinking that those might be necessary masks or something, but no luck.
Any idea how to get my bezels back for the spinner MAME?
Also annoying is that 2 of these 5 games that run on my "normal" MAME no longer show their bezels when I launch them: Galaxian & Time Pilot. What would cause the bezels to no longer show in MAME115?
Thanks,
-Jason
--- End quote ---
Damn dude... I don't really have an answer for you, but you sure are tinkering away! It might just be easier to build another cab with a spinner only. ;) Thats what I did.
jasonbar:
--- Quote from: leapinlew on July 20, 2008, 02:08:21 am ---Damn dude... I don't really have an answer for you, but you sure are tinkering away! It might just be easier to build another cab with a spinner only. ;) Thats what I did.
--- End quote ---
Ack, no more cabs for me!!! It's already been 1.5 years & counting on my current end-all-be-all of cabs!
Thanks for sharing the cool hack--Gyruss & Time Pilot certainly are keen w/ a spinner. :]
-J
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