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Gyruss and Time Pilot, the way they were meant to be played

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Ummon:

--- Quote from: Derrick Renaud on June 30, 2008, 02:11:23 pm ---So with the current MAME code, mapping the spinner to the buttons will only allow you to move as fast as the original game (eg Asteroids) allowed.  No matter how fast you spin.

Hacking the dial into the RAM location allows you to move as fast as you want.
--- End quote ---

And as we know in the case of analog controls games, where an optical control is used instead is not satisfactory. Hence, being confined to the original 'pace' when using a spinner would be hell.

tommyinajar:
How about Track and Field with a trackball finally ??

Twin-X:
Is hiscore saving added to this diff or do i still have to use the other diff for that?

TOK:

--- Quote from: tommyinajar on July 01, 2008, 01:38:19 am ---How about Track and Field with a trackball finally ??

--- End quote ---

There was an arcade version of Track and Field that used a trackball.
Not sure if its a different ROM or a toggle since I always play the button version.

Minwah:

--- Quote from: Ummon on June 30, 2008, 06:48:09 pm ---And as we know in the case of analog controls games, where an optical control is used instead is not satisfactory. Hence, being confined to the original 'pace' when using a spinner would be hell.

--- End quote ---

Point taken...might be OK for games with quick movement. Not so good with Space Invaders.

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