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What games use 8 buttons?

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Dexter:

You can use the 8th button for each player to great effect. On the cabinet I just sold I had an I-pac with the 8th buttons mapped to various functions i.e. a pause button in Mame (dead handy for those 'phone rings as I'm fighting the end of level boss' moments) and a button for changing emus in Arcadeos, you can map them to whatever you like really as long as your frontend and emulator allows it.

Dexter

zorg:


--- Quote from: RedSquirrel on June 03, 2003, 08:14:34 pm ---
But is it even worth using 8 buttons? What games ever use that many? (on MAME at least). Or do most use 6 buttons?

--- End quote ---

for the 8 button's games you will find a list here http://www.mame.dk/?special=8buttons
same for the 6, 5, etc replace the 8 in the url by the number you want.



Tiger-Heli:


--- Quote from: Ladro on June 04, 2003, 01:11:46 am ---Defender Stargate has eight buttons

--- End quote ---
Huh?  Six plus Joystick up/down:
Reverse
Thrust
Fire
Smart Bomb
HyperSpace
Invisio




Tiger-Heli:


--- Quote from: zorg on June 04, 2003, 06:22:53 am ---
--- Quote from: RedSquirrel on June 03, 2003, 08:14:34 pm ---
But is it even worth using 8 buttons? What games ever use that many? (on MAME at least). Or do most use 6 buttons?

--- End quote ---

for the 8 button's games you will find a list here http://www.mame.dk/?special=8buttons
same for the 6, 5, etc replace the 8 in the url by the number you want.



--- End quote ---
Most of those games are driving games meaning four buttons (maybe gas and brake which are analog inputs) and 4 gears (which would map to the joystick diagonals), so less than 8 button inputs required.

Tiger-Heli:


--- Quote from: RedSquirrel on June 03, 2003, 08:14:34 pm ---I will be going the ipac route, which will give me 8 buttons (Plus 2 more for start and coin).

But is it even worth using 8 buttons? What games ever use that many? (on MAME at least). Or do most use 6 buttons?

OR does Mame really require 8 buttons to get the most use.

Thanks

--- End quote ---
eight buttons plus 4 more for start and coin (2 each), but . . .

I use Buttons 7 and 8 for rotate left / rotate right with mechanical rotary joysticks.  Otherwise, you can use them for some other function as others have said.

It's personal opinion, but many people use six button inputs in a seven button layout (for Street Fighter, and Neo-Geo), either:

   1  2  3
   4  5  6
 1

or

    4  5 6
    1  2 3
 6

If this helps


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