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Lightgun News- Some News from HAPP
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Dartful Dodger:

--- Quote from: Franco B on March 22, 2009, 06:09:02 am ---As regards to the wii remote not looking like a gun, there are quite a few different remote 'housings' that make the controller look and feel more like a gun:

--- End quote ---

This one looks and feels perfect:




The problem with the wii-mote is you aim by putting the cursor on the target, I want a gun that's accurate enough so you can use the sites on the gun.
CheffoJeffo:
I'm curious how many, out of the "Wii is the ultimate solution" fans have played a gun game on the Wii and also played gun games in the arcade ... because I'm pretty sure that the Wiimote would suck for arcade usage.

It may seem like you are "aiming" the "gun" because moving the Wiimote moves the reticule, but reticule's location and where the "gun" is actually aimed don't appear to coincide all that much. Maybe a driver tweak could get around that, but I'm not convinced.

My observations after getting ---my bottom--- handed to me by my son in HotD on the Wii and then totally kicking his ass on the same game in the arcade because the act of "aiming" is completely different between the two.

 :dunno
claypool:
has there been any  more developments in a solution for arcade light guns for the pc?
DJ_Izumi:

--- Quote from: CheffoJeffo on March 23, 2009, 02:52:19 pm ---It may seem like you are "aiming" the "gun" because moving the Wiimote moves the reticule, but reticule's location and where the "gun" is actually aimed don't appear to coincide all that much. Maybe a driver tweak could get around that, but I'm not convinced.
--- End quote ---

Some Wii games do support this.  Where you can calibrate the WiiMote so you can shoot down the barrel rather than use it like a mouse in your hand.  I know that Ghost Squad supported this however I've never played the Wii version and I'm quite unsure how wel it actually WORKS.

...And why didn't Ghost Squat or Virtua Cop 3 get ported to Xbox?  They ran on the Xbox based Chihiro just like HOTD3! :/
severdhed:

--- Quote from: DJ_Izumi on April 26, 2009, 02:03:22 am ---
--- Quote from: CheffoJeffo on March 23, 2009, 02:52:19 pm ---It may seem like you are "aiming" the "gun" because moving the Wiimote moves the reticule, but reticule's location and where the "gun" is actually aimed don't appear to coincide all that much. Maybe a driver tweak could get around that, but I'm not convinced.
--- End quote ---

Some Wii games do support this.  Where you can calibrate the WiiMote so you can shoot down the barrel rather than use it like a mouse in your hand.  I know that Ghost Squad supported this however I've never played the Wii version and I'm quite unsure how wel it actually WORKS.

...And why didn't Ghost Squat or Virtua Cop 3 get ported to Xbox?  They ran on the Xbox based Chihiro just like HOTD3! :/

--- End quote ---

i have the wii version of ghost squad, as well as house fo the dead 2 and 3, both of which allow you to calibrate the gun.  once i did the calibration, i was able to play the game just fine with the crosshairs turned off, so aiming the gun works pretty well in those games.    the biggest problem with the wii, is that the sensor bar is too small to allow for accurate calibration on a big screen.  I use mine on a 102" screen, but i need to stand between 12 and 15 ft back in order to accurately calibrate the guns...which required modifying the wii sensor bar to increase it's functional distance.

the wiimote works well, and right now is my best option for light gun gaming...here's to hoping that the sonic guns will eventually be available and will work great with mame...until then, i'm off to play ghost squad
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