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Lightgun News- Some News from HAPP |
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RandyT:
--- Quote from: Shoegazer on May 16, 2009, 09:49:31 am ---Console and hardware developers today MUST consider this as a factor - not doing so would be ignoring a growing chunk of the hardcore gaming community. --- End quote --- Growing, but still very small in the larger scheme of things. Console developers aways work within very tight confines of budget and available technology. More often than not, they sell the early batch of consoles at a loss just so the console doesn't become obsolete in it's first year. When you start talking peripheral developers, that cost becomes an even bigger concern, as more often than not, they need to pack a game and a gun together and sell both for a price that won't send the average consumer into sticker shock. It would be nice if developers considered screens above 60", but due to the cost and space requirements of displays this size, they aren't owned by a large enough chunk of the population to be overly concerned about. Of course, this is in the context of "gun games", which there aren't that many of in the first place. RandyT |
ivwshane:
Is there any reason why someone couldn't use one of ultimarcs new u-hid g devices as a gun (basically you would treat it like a mouse)? Would calibration be an issue? http://www.u-hid.com/index.php?option=com_content&view=article&id=21&Itemid=24 |
DJ_Izumi:
--- Quote from: RandyT on May 16, 2009, 12:56:16 pm ---When you start talking peripheral developers, that cost becomes an even bigger concern, as more often than not, they need to pack a game and a gun together and sell both for a price that won't send the average consumer into sticker shock. --- End quote --- This also hurts the gun genre but is a necessary evil. With the gun sold seperately, that works for ONE game, but when you release additional games for teh same gun you gotta dual release. Some people have the gun already and some want the new game and the new gun. Others might want a second gun to play with their friends. These games are also DEPENDANT on the guns. I have substantial PlayStation gun and game collection and I can honestly say, while these games support the dual shock you'd be returning the game if you were ever forced to play it that way. Making someone play TimeCrisis or Point Blank with dual shock is just MEAN. This is probably why Namco isn't taking any action with the Guncon 3 on the PS3 whereas everyone is porting their gungames to the Wii. |
1UP:
--- Quote from: ivwshane on May 16, 2009, 02:59:58 pm ---Is there any reason why someone couldn't use one of ultimarcs new u-hid g devices as a gun (basically you would treat it like a mouse)? Would calibration be an issue? http://www.u-hid.com/index.php?option=com_content&view=article&id=21&Itemid=24 --- End quote --- The U-HID G is an accelerometer-based control, which is basically like using a PS3 Sixaxis controller. There is a section of Heavenly Sword where you guide arrows around corners and such using the Sixaxis, but it takes a while to get used to it. I doubt it could be calibrated accurately enough to always be pointing straight in front of a gun controller, it's just detecting relative motion, not absolute position. A light gun knows exactly what pixel it's pointing at when you fire because it's looking at the video signal as the screen is being drawn. |
peterpepper:
any news about the OptiGun Lite from NanoTech ? ??? |
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