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| Question about 4 player control panel and coin door. |
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| Franco B:
Red, blue, yellow, green and amber reject buttons for happ doors are > here. (For some reason the red isnt listed with the others but the item number is 42-0517-00D) Edit: D'oh! Looks like you found the rejects already |
| Crowquill:
I'm guessing you're building this from scratch? For a 4-player panel I'd definitely stick with wood. Most standard original cabinets had metal control panels. The biggest exception to this rule is 4-player cabinets. I don't know of a single 4-player cabinet that had a metal CP. The wood will be easier to work with and be sturdier in a large piece. I'd stick to plywood or MDF (which my Sega 4-player Spiderman cabinet uses) As for mounting the trackball, you'll need a mounting plate to attach the trackball to. Then you cut out the shape of the actual trackball housing and router out the shape of the plate so that it's recessed level with the top of the wood. Lots more info and pictures in THIS THREAD. Setting up the coin switches can be very confusing as the behavior in MAME replicates how the original cabinet was set up. I spent about half an hour trying to figure out why my second coin slot wasn't working. It turned out that Joust only recognizes one coin slot. On your 4-player cab I'd set up the two left slots to register as player 1 and the two right as player 2 for a general setting. You can then specify slots 3 and 4 to work properly in games that support them. |
| Dekieon:
I am going to use Gauntlet as an example so there is no confusion....What I don't understand is, if I wired it up like that, and I put a quarter into slot 4, I would think that I would get health added to the Valkyrie (player 2), instead of the Elf player 4. Am I wrong? EDIT: Ok, I think I figured out a way to do this properly, unfortunately, it can be a real pain in the butt to do it this way. This is my idea.... in the settings go into Input (This Game) set coin door 1 to 5 and 7, and coin door 2 to 6 and 8. this way it will put in a credit no matter which coin slot it used. and 4 player games that relay on specific coin doors for different players like Gauntlet still would work correctly. problem with this method is that there are soooooooo many 1 and 2 player games, that if you are going to have 1000's of roms you have alot of work ahead of you. I tried to set it up like that in Input (General), but it doesn't register the coins when 7 and 8 are pressed doing it that way. |
| NickG:
I think you were on the right track. In fact, I have tested it here and it works. ( I set up the coin 1 to 5-and-7, and the coin 2 to 6-and-8 in [general], then I set the 5,6,7,8 to player specific slots in [this game] for gauntlet as per example. If it does not work for you, it is possible that you have a [This Game] config overriding your [general] config. The problem (not really a problem to me ;) ) this does not solve is that you still have to remember which coin slot to use for player-specific two-player games. Rather, which two of the four possible coin slots will add credit to your player in such games. If I had a 4 slot coin door I would probably look into controlled lighting as an indicator of which slot to use. |
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