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CP layout question(s)

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Kajoq:

90% of 4 player games only need 3 a max of 3 buttons, and a handful more require a 4th.

You dont need 6, 7, or 8 buttons for players 3 and 4 unless you're playing something on like PS1 or something.  As far as arcade games you'll only need a max of 4

miles2912:

There is no complete cp design.  Hence the reason there are so many.  I can play all the games that you mention with my cp design.  A buddy wanted tron and I wanted battlezone.  Check out the link at the bottom. 

In the top right you can see the top fire next to the spinner for tron and then the top fire and the perfect 360 next to it work fine for battle zone.  I have to admit that battle zone looses a lot without the periscope.  :(

Miles

Green Giant:


--- Quote from: abzman2000 on June 04, 2008, 07:47:28 pm ---are there any games that would require 4 sets of 2x3 and a thumb button? or just p1, and p2 would need the thumb button

--- End quote ---

The fourth thumb button you are talking about is not a necessity at all.  It is there just for convenience.  The most buttons you will need is the standard street fighter layout.  That fourth button is for neo-geo games like metal slug.  Instead of using the bottom three and a random one on the second row, you can use that extra button for neo-geo games to get the real feel.

Ginsu Victim:


--- Quote ---That fourth button is for neo-geo games like metal slug.

--- End quote ---

Well, not games like Metal Slug. It only uses 3 buttons. King of Fighters, however, definitely need 4 buttons.

I understand the Capcom 6-button layout works, but Neo Geo fans don't get the right feel without the 4 in-a-row setup. (At least, I don't)

abzman2000:

I see, does that mean if I wanted that neo-geo feel I would need a thumb button, but it would only benefit me on the p1, and p2 layouts if I built a 4-player cab?

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