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CP layout question(s)

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Ginsu Victim:


--- Quote ---I may remove 2 buttons (leaving only 4) from the side sets of controls (p3, p4) if there are no 4 player 6 button games worth playing
--- End quote ---

There are no 6 button 4-player games.


--- Quote ---are there top fire u360s?)
--- End quote ---

No.


--- Quote ---no pinball buttons (clutter)
--- End quote ---
:laugh2:

abzman2000:

I intend this to be mainly for friends, like a group up to 6 people may so I wanted to leave 4 player support in, I also LOVE the way the tron stick feels and want one for my cp (I may design the cab around that stick) so I paired it with a spinner and I think that pair and the other one can be substituted for rotary joysticks.  I may be motivated to tack on 2 more spinners if my friends take a liking to warlords.  oh, and the buttons above the trackball are so I can use the mouse in windows one handed, I want this cab to be able to play half life, and starcraft. 

edit: I would think it would be unfair with out arcade controls, that is a nice controller though

massive88:


--- Quote from: abzman2000 on June 09, 2008, 10:33:04 am --- I want this cab to be able to play half life, and starcraft. 

--- End quote ---

I was wondering why you had 9 buttons for players one and two.  It seems like overkill to me.  Honestly, the vast majority of the time, the 7 buttons for players one and two are overkill.

Even when playing PSX games, most games you would want to play at a cab dont require immediate access to every button on the controller.

I have Legacy Doom on my cab, which is hella fun (splitscreen deathmatch!), but trying to do true 3d games without a good analog control is a pain.  I guess you could play single player FPSes with the trackball, but even that shouldnt require you to have so many buttons for players 1 and 2, since you could use player 2's buttons for any non-fast-twitch buttons you could need.

abzman2000:

sorry, I uploaded the wrong pic

fixed now

massive88:

If this is an actual layout diagram, then I would say if the thumb button is meant for NeoGeo (not defender/stargate authenticity) I would make it have near similar spacing as the other buttons, it seems to be separated a good deal from the bottom row of 3.


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