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| admin buttons... what do I need and a word game! :) |
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| leapinlew:
--- Quote from: boogieman on June 01, 2008, 05:53:51 pm ---p1 + p2 sounds dangerous, I plan on playing a lot of 2 player stuff so it could get hit on accident. --- End quote --- It's pretty hard to do. There's nothing wrong with dedicated buttons though. I just like the cleanest look possible. |
| fixedpigs:
--- Quote from: leapinlew on June 01, 2008, 05:57:19 pm --- --- Quote from: boogieman on June 01, 2008, 05:53:51 pm ---p1 + p2 sounds dangerous, I plan on playing a lot of 2 player stuff so it could get hit on accident. --- End quote --- It's pretty hard to do. There's nothing wrong with dedicated buttons though. I just like the cleanest look possible. --- End quote --- 'oh no...we both died...hurry and hit your button so we can keep playing...oh...crap...' |
| vidmouse:
Been there... done that. I had so many pinball buttons on mine that I ended up using them for admin buttons as well. |
| leapinlew:
--- Quote from: fixedpigs on June 01, 2008, 06:27:08 pm --- --- Quote from: leapinlew on June 01, 2008, 05:57:19 pm --- --- Quote from: boogieman on June 01, 2008, 05:53:51 pm ---p1 + p2 sounds dangerous, I plan on playing a lot of 2 player stuff so it could get hit on accident. --- End quote --- It's pretty hard to do. There's nothing wrong with dedicated buttons though. I just like the cleanest look possible. --- End quote --- 'oh no...we both died...hurry and hit your button so we can keep playing...oh...crap...' --- End quote --- Yeah, I get it. It's just infrequent. There is a utility that requires the Escape button held down for 2 full seconds before it escapes from the game. That could be useful here. I've gone back and forth on the issue. I like having the dedicated quit button because it helps with people who may not know how to operate the machine, but I don' t like the looks of admin buttons. :dunno |
| protokatie:
--- Quote ---Yeah, I get it. It's just infrequent. There is a utility that requires the Escape button held down for 2 full seconds before it escapes from the game. That could be useful here. I've gone back and forth on the issue. I like having the dedicated quit button because it helps with people who may not know how to operate the machine, but I don' t like the looks of admin buttons. --- End quote --- That utility would be usefull even with a dedicated admin button for esc. As per the aesthetics of admin buttons: I would prefer not to have them myself as it isnt as authentic, but the usefulness of them is often paramount in a MAME cab. I would have to say that 3 should be the maximum ever put on a cab. As per the poster who wanted TAB to be a dedicated button: I understand you like the idea of quickly getting into the settings for the game, but consider that someone who knows nothing about a MAME cab will inevitably use the cab and thus mess up the settings by trying to "get out of the menu", I would suggest against it. I was going to include TAB as an admin button, but considering the consequences of mistakenly hitting it, plus how rare it is used, I decided on a dedicated shift key that would easily let me use tab. |
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