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mame coin button ect
GAJoe:
--- Quote from: G1zm0 on May 26, 2008, 11:03:56 am ---thanx guys i will make a out of way player 2 credit button and use shift keys and maby a admin button under cp, wonder if i put the coin 2 pulse to coin 1 pulse if that would work.
although each coin would trigger 2 coins, maby put switch so i can turn coin 2 on/off
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Yeah, that was something I was going to mention. You can wire the coin 1/coin 2 to the same switch and it will insert two coins. I'm not sure, but I think there were some games, though, that would start a two-player game if you put coins in both slots and only hit Player 1 Start.
Do you have a coindoor or just a mech?
Zobeid:
I have two coin mechs and I have them wired up as two distinct buttons. However, the only game I've played where this is helpful at all is Gauntlet.
Some games don't recognize the coin 2 input. Other games treat it, by default, as a multiplier and give you 2 or 4 credits when you trip it. To reduce the confusion I globally configured MAME to recognize both mechs as coin 1. Then I went into Gauntlet and configured it to recognize coin 2.
IF you only have one coin slot, you could easily go into a game like Gauntlet and configure it to accept a button on the CP as coin 2, or coin 3, etc. So it's still possible to play them. You don't really need a special, dedicated button for that. (Although I suppose you might want one if you expect to play those games a lot.)