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| Does this look like a good control panel setup? |
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| GAJoe:
Couldn't you use the arcade start buttons for the SNES and Genesis start buttons, and those middle buttons (coin buttons?) for select? |
| boogieman:
--- Quote from: GAJoe on May 26, 2008, 02:35:52 pm ---Couldn't you use the arcade start buttons for the SNES and Genesis start buttons, and those middle buttons (coin buttons?) for select? --- End quote --- Hmm... never really though about that! ;D I imagine that would work just fine. Were there any games using 8 buttons? I can't really remember any. I think I will go ahead and eliminate 2 of the buttons, and I can do just like you said, p1 for start and coin for select. Cool, thanks! I am thinking strongly about incorporating an add on part to the front of the panel. I could make some detachable "boxes" to go on front of the CP. These would hold two of those mini racing wheels that fit on the spinners from groovygamegear. I don't want a frankenpanel, so I think removable wheels would be the way I will go. Plus, I want to get this up and running and the wheels are something I could always add later. The idea of attaching extra modular boxes to the front could also really help with the games taking odd controls and such. Also, I am really set on getting the 3 menu buttons off the cp to under the bezel. I think I will put the player and coin buttons under the bezel too. No use having extra crap on the cp. This is a lot of fun. Sort of like building a chopper, as in, how much can I remove from this and it still works. Clean and bare bones is the name of the game! :cheers: Unfortunately I will be playing tons of games so I cant really get rid of the 7 button layout. I could drop to 6 but I really love the Neogeo stuff so I won't get rid of the thumb button. I am really set on the Joust theme now. I probably only played Joust a dozen times on the arcade, but many many times on atari 2600. I always liked the Joust concept and especially the side art. It just has a real appeal to it. I will try to get some other pics up tonight. |
| leapinlew:
--- Quote from: boogieman on May 26, 2008, 12:08:08 pm ---Well a couple things. That panel is not to scale at all. --- End quote --- So... what are we looking at exactly? If it's not to scale - not sure whats the point. I like the artwork, but scale everything and you'll get a good idea if the artwork will work the way you hope it will. |
| boogieman:
Here is the updated one. It should be to scale, what do ya think? I removed the admin, player, and coin buttons. They will go under the bezel. This should clean things up a bit. I also added a second 4 way so the second player will have one too. Sorry about the bad pic from yesterday, I wasn't really sure how to use the cp design program, I messed with it a bit today and got it working. I had to set the size of the cp, then measure the cp's size (in the program window) in pixels and then modify my background image to be the same size. I still wonder, does anyone know what fighting games used 8 buttons? I can't recall any. |
| Arshad:
Looks great! What games make use of the 7th button? Or are two of the buttons mapped identically? |
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