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Does this look like a good control panel setup?
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GAJoe:
Couldn't you use the arcade start buttons for the SNES and Genesis start buttons, and those middle buttons (coin buttons?) for select?
boogieman:

--- Quote from: GAJoe on May 26, 2008, 02:35:52 pm ---Couldn't you use the arcade start buttons for the SNES and Genesis start buttons, and those middle buttons (coin buttons?) for select?

--- End quote ---

Hmm... never really though about that!   ;D  I imagine that would work just fine.

Were there any games using 8 buttons?  I can't really remember any.

I think I will go ahead and eliminate 2 of the buttons, and I can do just like you said, p1 for start and coin for select.  Cool, thanks! 

I am thinking strongly about incorporating an add on part to the front of the panel.  I could make some detachable "boxes" to go on front of the CP.  These would hold two of those mini racing wheels that fit on the spinners from groovygamegear.  I don't want a frankenpanel, so I think removable wheels would be the way I will go.  Plus, I want to get this up and running and the wheels are something I could always add later.  The idea of attaching extra modular boxes to the front could also really help with the games taking odd controls and such.

Also, I am really set on getting the 3 menu buttons off the cp to under the bezel.  I think I will put the player and coin buttons under the bezel too.  No use having extra crap on the cp.  This is a lot of fun.  Sort of like building a chopper, as in, how much can I remove from this and it still works.  Clean and bare bones is the name of the game!   :cheers:  Unfortunately I will be playing tons of games so I cant really get rid of the 7 button layout.  I could drop to 6 but I really love the Neogeo stuff so I won't get rid of the thumb button.

I am really set on the Joust theme now.  I probably only played Joust a dozen times on the arcade, but many many times on atari 2600.  I always liked the Joust concept and especially the side art.  It just has a real appeal to it.

I will try to get some other pics up tonight.
leapinlew:

--- Quote from: boogieman on May 26, 2008, 12:08:08 pm ---Well a couple things.  That panel is not to scale at all. 

--- End quote ---

So... what are we looking at exactly? If it's not to scale - not sure whats the point.

I like the artwork, but scale everything and you'll get a good idea if the artwork will work the way you hope it will.
boogieman:
Here is the updated one.  It should be to scale, what do ya think?

I removed the admin, player, and coin buttons.  They will go under the bezel.  This should clean things up a bit.  I also added a second 4 way so the second player will have one too.

Sorry about the bad pic from yesterday, I wasn't really sure how to use the cp design program, I messed with it a bit today and got it working.  I had to set the size of the cp, then measure the cp's size (in the program window) in pixels and then modify my background image to be the same size.

I still wonder, does anyone know what fighting games used 8 buttons?  I can't recall any.
Arshad:
Looks great!  What games make use of the 7th button?  Or are two of the buttons mapped identically?
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