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Arcade Light Gun Interface comming
vitalsfading:
I am having Hagstrom electronics give me a quote on building a Arcade light gun interface for usb. from what i am getting from them so far they can build it to the standard happ gun and emulate the input in the computer as a mouse. they it shouldn't be a problem. when i get the price quote i will let you guys know. if there is anything you guys can think of that i should tell them to add to the interface let me know. i know there are other solutions to this problem as far as using a wiimote or usb pc light gun, but there is nothing like an authentic arcade light gun. this is what i am striving for in my arcade cab is a more authentic feel. i have used the pc light guns before but they just don't got the feel of a regular arcade gun. besides unlike r0r3 guys these guys answer e-mails and really seem interested in this project and will build it to work the way i want it to.
Xiaou2:
One problem will be that CRTs will not be around much longer.
(arcade lightguns dont work on lcds, nor pc monitors)
Tracking on the LCD topguns is excellent. Only problem that some have is that it
needs a certain distance range away from the screen. Adjusting that problem,
and it would be near perfection.
The only reason Arcade lightguns seem better is simply heavy duty construction
of the gun. The internal tracking itself is not complex at all.
Arcade guns are also very expensive. Partly because they are built well.. and partly
because they sell to the arcade industry and have little/no competition.
I think it would be better to get the LCD topgun people to mod their existing hardware,
and make a better 'heavy duty' arcade version of the gun with real arcade coil feedback.
Or, to get hagstrom to make an inferred tech that rivals the lcd topguns tech.
wbassett:
--- Quote from: Xiaou2 on May 19, 2008, 01:46:06 am ---
One problem will be that CRTs will not be around much longer.
(arcade lightguns dont work on lcds, nor pc monitors)
Tracking on the LCD topguns is excellent. Only problem that some have is that it
needs a certain distance range away from the screen. Adjusting that problem,
and it would be near perfection.
The only reason Arcade lightguns seem better is simply heavy duty construction
of the gun. The internal tracking itself is not complex at all.
Arcade guns are also very expensive. Partly because they are built well.. and partly
because they sell to the arcade industry and have little/no competition.
I think it would be better to get the LCD topgun people to mod their existing hardware,
and make a better 'heavy duty' arcade version of the gun with real arcade coil feedback.
Or, to get hagstrom to make an inferred tech that rivals the lcd topguns tech.
--- End quote ---
I am interested in this as well as some of the work being done with trying to get Wii motes working.
As far as the tracking on the Topgun, I haven't tried the latest drivers yet (but will be very soon because I have a new MAME PC I am swapping) but I would say the Topgun is good center screen, and marginally okay at the outer edges. It works fine for a point and shoot game where you only have to hit a large area to register a 'kill', but for other games like Police Trainer it isn't that accurate, at least with the current drivers I have.
LCD is going to replace CRT, that's inevitable. If there was a gun as reliable as the CRT guns that worked with LCD then I'd definitely go that way but right now my verdict is still out on them.
There is also this... http://www.r0r3.com/productsusbopticalgun.htm I haven't seen any reviews on it or heard of anyone that has actually used one, but if it does what they say then it also allows the use of genuine arcade guns to be used with MAME. It's a bit expensive though.
Keep us informed of what Hagstrom says and how much it will cost.
vitalsfading:
well i will ask them to see if they could make something like that with less range(as far as the lcd top gun) but i am going to go ahead with my original idea. as far as the crt's being replace by lcds that ain't going to happen for a long time simply for the fact that crt's have such a long live span and in an arcade environment (unless using realy big screens) are going to hold up so much better. and also for the simple fact that crt's are cheaper to make, you are not lickly to see crt's disapear now what you will see is lcd's more abundent but crt's are notgoing to disapear as fast as you think. besides i want a gun i won't have to worry about for a long time and if i need to fix something i can replace stuff piece by piece and not have to buy a whole new gun. imho i think its better to spend the money the first time to get not only what i want but something i am not going to have to replace 5 times
Xiaou2:
Well, Act labs made a TV gun and it was horrible. 1" off in multiple directions was normal under
perfect calibration with my tv. Completely unusable.
Turns out that some CRTs are not supported (though they dont tell you that until its
too late). As some TVs (mine - a newer model panasonic w/ 480 capability) use different display technologies.
Their PC monitor version was also awful. Very poor accuracy, random positions fired...etc.
The Topgun I have seemed to have near flawless tracking. Ill have to retest them as I unhooked
them until I built a proper cab.
Maybe your gun was having trouble with the surrounding light in your room that was interfering
with the LEDs. Try in complete darkness. Make sure the lens is clean too.
The Wii only uses one bar, so I do not think the accuracy would be as good as the topguns
which uses two bars for triangulation?
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