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| Ummon:
People aren't getting the first sentence in my post. These are real hardware scanlines. Obviously the orientation is off; and there's no such thing as a 'real vertical monitor'. The reason there's cutoff is because I didn't set the rc up for this monitor; I set it up for my Impress' arcade monitor (which, if it does std and med res, I'm assuming is in CGA mode). However, I just set the clock. I didn't go and set the format, so it sensed the monitor used at runtime and created the modeline accordingly. @aholfe: I said the program will adjust the game's geometry, not the monitor's. SailorSat and I talked about this briefly in one of the threads here a couple/few months ago. @telengard: not exactly. There's no work because the modes have already been created for you. They're only so applicable, though. |
| ahofle:
You never answered the question about what resolution you're running there. You're basically claiming to be running 15khz resolutions on a high res PC monitor? Because that's the only way you would have those huge scanlines, other than fake MAME ones. :dunno |
| Jack Burton:
Ok, no such thing as a real vertical arcade monitor. How did you pull this sort of black magic off? |
| Ummon:
Maybe I'm wrong, but from what I've read CRT monitors work one way: they display from left to right, top to bottom relative to the monitor's horizontal orientation. Hence, for vertically displayed games, the monitors are turned and the game code is appropriate to that orientation. Ahofle, what are 'fake' resolutions? |
| TOK:
Here is the scanline option switched on in MAME. This is on an LCD monitor. |
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