Main > Everything Else

Best. Missile Command. Ever.

<< < (7/8) > >>

ahofle:
I think some of you are seriously missing the point.  It would probably take two minutes to fix the unlimited missiles problem if you had the source code and make the difficulty more like the original.  The simple fact that you can play *coop* missile command by pressing on the screen where you want to fire the ABMs is just plain awesome.  I imagine if done properly and on a large enough screen it would be a nice little aerobic workout.  I'm not sure why anyone would dismiss this concept just because the demo looks too easy or because the original Missile Command programmers worked 23 hours a day shackled to desks in unlit dungeons?  :laugh2:

NiN^_^NiN:
The problem with limited missles is if your playing co-op then it wouldnt be a good ratio for each player when they touch the board

Altho if you had unlimited touches but only something like 3 missles where u touch that would probably work better :)

Missle command could be a great tabletop game one is sending the missiles at the city and the other is defending :)

Anyway whats cool is that anyone could easily build the setup they have all you need is a projector a wiimote and a piece of plexiglass 1 frosted 1 not and IR leds to create what they have and it's pretty cheap too the plexi is the main problem really but i have done this i used a projector and used the shower door to play space invaders (i turned the hot water on and let the steam steamup the glass door so the projector would showup.

Hell you can do it with a fog machine aswell with some dry ice and make it like the projector in seaquest DSV :)

Xiaou2:

 A better example of 2 player missile command might be to have 4 bases.   1 player
controls only 2 of them and protects their cities... and or can help to protect the other
players cities as well.   Limited missiles of course.

 And needing dual trackballs,  or use of wimote like pointers (or lightguns).   Touch screen is just lame IMOP. Part of the fun and challenge is rolling the trackball to the correct spots in time.   Simply
touching an exact spot can be done too fast to be any challenge at all.

 
 Also, the idea that simply limiting the missile's per player will totally fix the demo in
2 minutes time is not even close to reality.    Balancing a games difficulty can
take months of tweaking to get it right.     (For examples, look for classic game 'clones'
and compare to originals)

 The game has to get progressively harder as time goes on and the player gets more skilled.   Too easy for too long = snore fest. Too hard too fast = players get discouraged and dont want to play at all.   Level 5's projectiles travel too fast?    Players not earning enough points for extra men needed?
Getting too many extra men?  AI too difficult by level 15?

 

ahofle:

--- Quote from: Xiaou2 on May 23, 2008, 12:01:01 pm --- Also, the idea that simply limiting the missile's per player will totally fix the demo in
2 minutes time is not even close to reality.    Balancing a games difficulty can
take months of tweaking to get it right.     (For examples, look for classic game 'clones'
and compare to originals)

 The game has to get progressively harder as time goes on and the player gets more skilled.   Too easy for too long = snore fest. Too hard too fast = players get discouraged and dont want to play at all.   Level 5's projectiles travel too fast?    Players not earning enough points for extra men needed?
Getting too many extra men?  AI too difficult by level 15?

--- End quote ---

OK that may have been an exaggeration, but I don't think it would take long to make it MUCH better.  Limiting the total number of missiles, putting a cap on the maximum number of simultaneous missiles on screen, and increasing the speed of the incoming IBMs would immediately make that game better.  Fine tuning would of course take much longer.  I like the touch screen aspects of the coop play because you would more than likely find yourself running into your partner around the middle of the screen, which would be funny. 

NiN^_^NiN:
Well the video could be a upper level and not the first level?

To fix the trackball problem they could have an icon on the screen where the person has to drag that around the screen to shoot the missles where he wants instead of touching the screen this would give you a better style of play and also could make it harder (it shrinks every few levels?

Still there are alot of different things you could do to make it better but thats a good game to show the ability of multitouch i think hell they might of only did the game in a few days

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version