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Best. Missile Command. Ever.
Xiaou2:
If you want to say its cool.. then fine... I can agree with that to a degree...
But "Best ever" ? Not even close man. Thats like a slap in the face
to the creators of the Original. You know... the guys who slaved over their computers for
18+ hrs a day for months at a time. Tweaking, balancing... pushing the limits of
limited hardware. Inventing sounds rather than stealing/tweaking premade stuff.
Making a game thats both fun, and yet had great challenge and replay value...
People like me, (real game classic lovers) get real grumpy when they see that there hasnt
been more than a handful of games in the last 20 yrs that is worthy of buying or playing.
That there is literally no challenge or difficulty in games. (nor originality) Its basically all gimmicks.
If anyone actually put forth a real effort... and didnt make all those lame Zero gameplay 'gimmick
games'... our arcades wouldnt have became extinct.
IMOP, Id say you got it in reverse. Its gimmicky crap like this thats so lame, that it sucks the soul
right out of 'Video Game'. (of course, this is way better than something like Namco's Alpine racer,
or even worse.. that river raft paddle simulator game they had made. uggg )
Missile Command will live on forever. The gimmick will be forgotten shortly.
Whats more amazing... is that even big companies tried to remake the game, and failed
horribly. Its such a simply game... yet they tweaked the gameplay to make it the worst
playing version that Id ever had touched. Simply boggles the mind how poor development
quality is in these modern times... Especially given that we have so much more power
at out disposal.
:'(
RayB:
Thank you for protecting the original creators of Missile Command from such insulting use of the common phrase "best ____ ever".
:notworthy:
koolmoecraig:
--- Quote from: Xiaou2 on May 14, 2008, 02:22:30 am ---
If you want to say its cool.. then fine... I can agree with that to a degree...
But "Best ever" ? Not even close man. Thats like a slap in the face
to the creators of the Original. You know... the guys who slaved over their computers for
18+ hrs a day for months at a time. Tweaking, balancing... pushing the limits of
limited hardware. Inventing sounds rather than stealing/tweaking premade stuff.
Making a game thats both fun, and yet had great challenge and replay value...
People like me, (real game classic lovers) get real grumpy when they see that there hasnt
been more than a handful of games in the last 20 yrs that is worthy of buying or playing.
That there is literally no challenge or difficulty in games. (nor originality) Its basically all gimmicks.
If anyone actually put forth a real effort... and didnt make all those lame Zero gameplay 'gimmick
games'... our arcades wouldnt have became extinct.
IMOP, Id say you got it in reverse. Its gimmicky crap like this thats so lame, that it sucks the soul
right out of 'Video Game'. (of course, this is way better than something like Namco's Alpine racer,
or even worse.. that river raft paddle simulator game they had made. uggg )
Missile Command will live on forever. The gimmick will be forgotten shortly.
Whats more amazing... is that even big companies tried to remake the game, and failed
horribly. Its such a simply game... yet they tweaked the gameplay to make it the worst
playing version that Id ever had touched. Simply boggles the mind how poor development
quality is in these modern times... Especially given that we have so much more power
at out disposal.
:'(
--- End quote ---
Great points. Agree 100%
patrickl:
I'm pretty sure shmokes didn't mean "best" in a literal sense. Hence the valley speak.
Geez, get a sense of humor already.
shmokes:
Jesus . . . the voice of reason. LMAO
Again, Xiaou, stop being a dork.
A #1, the Missile Command developers were not ---smurfing--- working 18+ hours per day for months on end. Don't be a drama queen. B #2, there have been hundreds (or at least dozens, but probably hundreds) of games released in the past 20 years that were worth buying. Again, don't be a drama queen. C #3, gimmicky games did not cause the death of arcades, home consoles did. Gimmicks were a response to the death of the arcade, not the cause of it. Arcades needed to be able to provide an experience that couldn't be had at home. They did this by using big gimmicks like skiing or poking a giant plastic finger into a butt-hole -- things not easily duplicated on home consoles.
And D #4, it's the title of a thread meant to bring people in to see an awesome, hilarious video, not an essay about the merits of trackball missile command vs. multi-touch surface Missile Command (and it's a figure of speech, for christ's sake). So, yeah, don't be a dork.
That goes for your supporters too. :P
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