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Side winder question???

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Babu:

If I use a sidewinder with regular gameport connector and I use a gameport to usb converter will it work as a usb gamepad?

spectre:

If it is plugged into the USB slot, I'm sure it would. My sidewinder has a usb hookup on it standard...so I haven't tested that...

Amra:

Why anyone would want USB for a game pag, i dunno... doesnt it only support a certain amount of keypresses?

u_rebelscum:


--- Quote from: Amra on May 30, 2003, 03:16:46 am ---Why anyone would want USB for a game pag, i dunno... doesnt it only support a certain amount of keypresses?

--- End quote ---

Gamepad is not the same as keyboard.  Buttonpresses are not the same as keypresses.  Most importantly, USB gamepad data packs are very different that USB keyboard data packets.  Thus, different limits.  IIRC, a USB max of 256 button presses at a time for gamepads; most gamepad boards are the limiting factor for USB game inputs, not USB.

rampy:

The original sidewinder gamepads (gameport) had *plenty* of buttons, AND you could daisychain them AND they have nice labeled solder points/holes on their breadboard/pcb.

The way in which this is accomplished was to communicate with the PC in a way that is different than regular gameport pads communicate with the PC.

It works more akin to how MIDI signals work through the gameport.

It's my gut feeling that regular gameport gamepads (4 directions, 4 buttons) will work fine with your USB adapter.  But I have my doubts about the MS sidewinder in that application due to the difference in how it communicates, and what the driver(s)/libraries expect from it.

*shrug*

Rampy

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