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Its time to give back...beginning work on Wiimote Driver
Hemi:
The Dolphin Gamecube emulator runs Wii games now but the games will not actually go in-game due to no Wii-mote controller support. The games end up complaining about the Wii-mote has stopped communicating with the game and emulator due to no input plugin being made for the emu. Maybe this can be used to code an input plugin for the Wii emulator and this emulator can then fully emulate the Wii.
These pics are of the actual emulator running the game "We Love Golf" and a few Wii-mote screens. This game does not show any errors about the mote not being connected, but if there was a plugin made to identify the start button, the game would go further.
gl.tter:
--- Quote from: Scubaduba on August 13, 2008, 03:42:40 pm ---I have few questions:
* Do you plan to release Gun Frenzy 2?
* What is the algorithm to correctly map cursor position on screen? You use 2 IR LED references or 4? (Couldn't see it on Gunfrenzy video) I'd ilke to work with that on .Net and XNA. Yours looks quite accurate, isn't it? Even if you can point me some sources on maths behind that I'd appreciate.
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Did you get my PM?