gl.tter, that is a pretty cool setup you had there playing Q2 with the Wiimote
Thanks.
but do I understand correctly that you have to stop (press a button?) to aim and shoot... ie, the wii motion sensing is used to move the player but if you want to aim, you have to 'swtich' it from movement mode to aiming mode?
No, my mod has several different modes. The 'Arcade 2000' mode shown in the video is path scripted, ie. the camera moves along a pre-determined path as per the old-school arcade lightgun shooters - but unlike those, the monsters are random, and the camera intelligently stops for them and tracks their movements, so every game is different. The wiimote is used for aiming directly, using only the sensor bar as an IR reference. The only buttons are for weapon reloading, and starting the calibration mode.
What probably confused you is that if you press the reload button & you're already fully loaded, the voice says 'Go'. I use it in the video for fun a couple of times when nothing's happening.
I guess there aren't many alternatives since to shoot while moving you need two sets of analog axis going at once.
Right, my mod was originally written for the two-lightguns-plus-joystick Act Labs GS (though it supports single USB guns too), and it has modes were you move manually (eg. with their joystick in one hand, or just the keyboard) and aim with the gun. I added the path scripted modes for v2 so I could add a 2 player mode (or alternatively you can use a gun in each hand in the Jon Woo mode
).
... unless you could make it work with TWO remotes, one for movement, and the other for shooting That could be interesting,
One word - Nunchuk
.
Edit: to make it clearer, the Nunchuk has an accelerometer just like the wiimote, and an analog joystick. So you could tilt it to look around and move with the stick (and my lib reads it).