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Defender Thread (was 5/2/08: The Day I No Longer Suck!)
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ark_ader:
I played it on the Xbox project yesterday to see how Defender and Stargate performs under a console.

I had terrible hand - eye coordination back in the day when this game came out, but was able to defy my arcade buddies on Dig Dug and Pengo.  Probably it was due to all those cool buttons you can press during play that was overwhelming.  Yes there were older kids that had ships galore and played for hours too.  Fun to watch, especially when they play without smartbombs.

The Xbox controls for the hand controller is confusing, and until I get a control panel built for Stargate, I will hold out playing it again.  BTW MameoX plays all the Williams games perfectly, freaking me out playing Sinistar and getting a bit too cocky playing Joust.

I love Stargate more wilth the Ilybian dogfights and cramped starfields in which to do battle, than Defender, but I'm sure that will change with the CP.  ;D

Congrats TOK on your scores.  Knowing you, you will double those scores in no time.  :applaud:
TOK:

--- Quote from: robC on May 03, 2008, 12:44:42 pm ---For anyone who plays it well on the standard 6 button fighter layout...how do you have your controls configured for Defender?

--- End quote ---

Rob, before I had a dedicated Defender panel, I tried it with the 6 button fighter layout. It didn't work out due to the proximity of the thumb (reverse) button. I ended up adding a thumb button and it was pretty playable. Here is what I did.

   123           123
O 456        O 456
  7

Hopefully that won't get mangled... I use the player one stick for up and down, the player 1 #7 button for reverse.
On the two player side, I use 2 for fire, 3 for thrust and 4 for smartbomb.
The only real compromise was hyperspace for defender. Since that was the least used button, I just mapped it to button 5 on the two player side.

I also later added a second #7 button to the player 2 side that was the Inviso for Stargate.
It was a compromise, but I played this way for a year and the two player button layout approximated the Defender thrust, fire and smart bomb layout.
TOK:
I did play some more today and managed a score in the high 70's and another in the low 80's. The thing with Defender is there are always throw away games in between when you get crappy breaks. I had a couple 20 thousand something games between the 70 and 80 thousands.
TheShanMan:
I'm trying a layout which has thrust mapped to left and right. It's not perfect but I kind of like it. I'm not sure if I'll stick with it long term though - once I get a little better at playing it I will probably switch to using 5 buttons and up/down to be a little more true to the original.
CrazyKongFan:

--- Quote from: pcolson on May 03, 2008, 12:30:03 pm ---I never got past the beatdown stage. I probably never lasted over a minute on Defender. Good job!
--- End quote ---

What's the "beatdown stage"?  ???
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