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Non-Software Coin Limiter.. Any ideas?
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Malenko:

--- Quote from: Mr Kray on October 31, 2008, 09:09:24 am ---That's a fair call but really 5 credits isn't what I'd limit it to, more like 20.. but the idea is not just to limit the credits to make it harder to finish the games but also to make it more like the true experience of being at the arcades and having a limited amount of cash to spend.. that's why I want to do it.. others want to do it so they can limit the amount of credits the reward their kids with etc.

Plus the challenge of making such a system workable.

--- End quote ---

heres what I did:

I hooked up coin mechs and I give them a specific number of tokens to use.

I can see what youre trying to accomplish and why, but in the end I dont think the payoff is worth that amount of work when there are simpler and easier methods of controlling credits already out there. I personally feel that your best 2 options are coin mechs & limited coins or a credit button that can have physical access to restricted.

EDIT:
Also, I'd like to say that games like Final Fight were DESIGNED to consume as many quarters as possible so you've got to decide whats more important being able to beat the game or seeing how far you can get on X amount of credits
AndyWarne:
I think this is a great idea, but by far the neatest way would be a new setting in mame. If enough people request it, maybe the devs will add this feature.

I can see exactly where you are coming from. The "do you want to continue" games lose some of their challenge if everyone has unlimited credits available.
u_rebelscum:

--- Quote from: AndyWarne on October 31, 2008, 01:38:10 pm ---I think this is a great idea, but by far the neatest way would be a new setting in mame. If enough people request it, maybe the devs will add this feature.

--- End quote ---

Never going to happen in official mame.  I'm not against limits, but just saying this feature is against MameDev's idea.  Please don't bug them about adding features that enhance play at the cost of changing the original game design.  Other derivs might add it, but not official mame. 


--- Quote from: Malenko on October 31, 2008, 09:18:41 am ---Also, I'd like to say that games like Final Fight were DESIGNED to consume as many quarters as possible so you've got to decide whats more important being able to beat the game or seeing how far you can get on X amount of credits

--- End quote ---

Truth.  Adding limits the original game didn't have is a case of changing the original game.
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