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You have convinced me to buy a spinner! (Now with added bling spinner goodness!)
TheShanMan:
Tron was mentioned.
Xiaou2, I'm almost at a loss for words. I have no idea why you're mentioning other spinner/steering wheel games as they have no relevance regarding my argument about Kick. :banghead: Normal spinners require you to use a twisting motion, and the Kick "spinner" (since you insist on calling it that) is identical to the motion you'd use for the x axis of a trackball. If you prefer a spinner for playing kick, fine by me - it's certainly better than nothing. But I have much better control playing kick and am much more successful using a trackball. Maybe you just have more trouble controlling a trackball than I do - I find keeping y axis movement to a minimum not difficult at all.
After all, there's probably a reason the manufacturer didn't use a standard spinner!
For the record, I love the game, I do play it often, and I don't give up on playing it thinking I "suck at games".
ediblegod:
Seems that everyone suggests to get "one".
Do any games require 2? Or is it practical to get only one?
Xiaou2:
Edible:
Certain games used more than one... such as Warlords. While that game actually used pot dials,
it will work just fine with spinners. Warlords can play up to 4 people at a time.
Similarly, SuperSprint is a 360 degree controlled racing game in which 3 people can
play at one time. There is also Super Off Road as well.
As well as any driving game which supports 2 or more players.
I know there are more native dual spinner games, but I dont recall them right away.
Xiaou2:
I have no idea why you're mentioning other spinner/steering wheel games as they have no relevance regarding my argument about Kick.
* Yes they do. Supersprint uses a single axis spinner mounted horizontally. You could use
such a wheel to play kick just the same. In fact, you may even have more control with
that wheel than the original controller that way.
Talking to you is like banging your head against a wall!
* Your not reading / Listening / Thinking... thus, I have to repeat myself so that maybe it
will sink in. The wall is inside your head.
Normal spinners require you to use a twisting motion, and the Kick "spinner" (since you insist on calling it that)
* A) Its not a trackball. B) Its a spinner with an Odd balltop.
If I put a hot dog shape over the top of my car - does that make it a hot dog?! No. Its
still a car. An ugly looking car... but still a car. Samely, a spinner mounted horizontally
with a strange top to it - is still a spinner.
is identical to the motion you'd use for the x axis of a trackball.
* Its SIMILAR. NOT IDENTICAL to a trackball.
Is a 3 wheeler Identical to motorcycle? or a car? Or is it LIKE both?
To me, weather or not the motion feels the same means little when there is
loss of control. And its provable that there is in fact loss of control.
If you prefer a spinner for playing kick, fine by me - it's certainly better than nothing. But I have much better control playing kick and am much more successful using a trackball. Maybe you just have more trouble controlling a trackball than I do - I find keeping y axis movement to a minimum not difficult at all.
* The challenge in a game should come with the game itself. Not in adapting to faulty
controls on the fly.
Pacman has a 4 way joystick. While one can play it with a happs 8 way, most will
tell you that its wretched. That they will tend to have more mistakes and die sooner because
of that. While you can train yourself to be good with an 8 way, thats an added challenge that
should not be part of the game.. and was never designed to be like that.
If you choose to use a poor lossy controller for the game, thats your choice. It certainly does
not make it a good choice, nor an arcade accurate choice.
After all, there's probably a reason the manufacturer didn't use a standard spinner!
* and heres the part where you didnt read what I wrote. Re- "The wide ball gives extra
friction thus helping the player to gain extra control" However, as I said... when you factor
in y movement... that extra control is lost, to losses in the x direction... which is much more
critical.
For the record, I love the game, I do play it often, and I don't give up on playing it thinking I "suck at games".
* If you are better with a trackball, then maybe in fact your spinner is lower resolution,
and or has improper settings.
Certainly, you can easily see loss when operating a spinner game like Supersprint with a
trackball. If you are to tell me that you do better playing with a trackball on kick (a spinner game),
than you should also be able to play supersprint without any difficulty too. In fact, you should be
able to play supersprint better with a trackball than with a spinner... which is what your
logic suggests.
Franco B:
Thanks for all the help guys, consider me convinced! ;D
Im going to get one of the GGG Mini Racer steering wheels too. Is there a particular one to go for out of the 5", 6" and 7"? I imagine it would be best to get the biggest wheel you can fit on your CP?
Whilst Im here I thought I would share some pics of the spinner tops I have made:
Left to right: Stainless with o-rings and a grooved and polished top, stainless with a polished brass insert, the third one is still a WIP, at present its knurled with a grooved side recess but the top will look similar to the spinner on the left. (its upside down at the moment, you can see the 1/4" reamed hole)
The o-ring spinners have the grub screw hidden under the lower o-ring.
The possibilities are endless, I could happily spend all day making various variations :)