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| My 1st Arcade: UltraStik 360 vs. (Mag-Stik Plus + i-pac VE) vs. dedicated 4-way? |
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| Zobeid:
--- Quote from: JC on April 25, 2008, 03:33:54 am ---- What are my options if I want to hook up an additional 6-8 buttons on top of the 2 x 8 already supported by the joysticks? --- End quote --- I'm sure somebody will correct me if I'm wrong about this, but. . . It seems that a bit of clever wiring with the U360's shift function should be able to get you 14 buttons per stick. In other words: Instead of using button 8 as a button by itself, just run leads 8 and 1 to your 8th button, leads 8 and 2 to your 9th button, 8 and 3 to your 10th button, etc. You wouldn't be able to use buttons from the first and second set at the same time. But if buttons 1-7 were game buttons and 8-14 were admin and media buttons, or some similar arrangement, then in practice they would never conflict. |
| u_rebelscum:
--- Quote from: JC on April 25, 2008, 03:33:54 am ---- What are my options if I want to hook up an additional 6-8 buttons on top of the 2 x 8 already supported by the joysticks? Those would be for an Admin/Media panel. I saw someone recommend a $20 Keywiz in another thread. Is this a good option or would you recommend something else in that price range? --- End quote --- Besides what Zobeid said, a keywiz, gpwiz, or ipac2 are valid options. The keywiz & ipac2 are better for non-mame keyboard only apps, though, which might concern you. --- Quote ---- How well does the U360 work with console emulators? ... Would you recommend I keep the default throw without restrictor plate if I plan on playing those games? Would the default throw hamper the playability of games like SF2 or Ms. PacMan? Or would a shorter throw (w/ round restrictor plate) still work well for analog console games? --- End quote --- -Great, -default throw for arcade analog, but it's not needed for console analog since they have the micro thumb sticks, -default throw is too long and soft IMO for SF2, pacman or other arcade digital joystick games (I suggest circle or octogon restrictor depending on you preference on feel and games), -(mostly a repeat) analog console games should be fine with restrictor plates since they were designed for analog thumb sticks. |
| Stub:
$20 Keywiz, you wont regret it. You could use the shift feature every time you need to hit player 1, but you will have to tell people what two buttons it is every time. I am a fan of having the buttons on the panel and clearly labeled. |
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