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| Mouse is faster than lcd topgun's cursor? |
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| kingdomkz:
ok thx 4 that, now just ONE more question (then I will leave my questions to myself for awhile...). How do you properly calibrate Zombie Raid or ANY lightgun game properly in MAMEUI32, specifically in the newest version v.124a? I have read several forums on this and I thought I calibrated the gun correctly ( X Analog = Lightgun (Didn't touch, because I didn't see what to do) X Dec = Lightgun X- X Inc = Lightgun X+ Y Analog = Lightgun (Also didn't touch, because of what I said for X Analog) Y Dec = Lightgun Y+ (Apparently Y is inverted when moving the cursor?) Y Inc = Lightgun Y- ) The result of this setup is that everytime the game starts, the cursor (from mame) in zombie raid/ and the one ingame when starting both start in the center of the screen then glide in on one of the corners when the gun is not moving, but if I move the gun at all the cursor will "respawn" back in the center and repeat the process of moving in the corner of the screen, what am I doing wrong in the calibration? |
| Fozzy The Bear:
You get tracking lag on real arcade machines as well........ HOTD4 Ghost Squad Time Crisis 4 all of them show some tracking lag when you're calibrating them. It's normal. Best Regards, Julian (Fozzy The Bear) |
| u_rebelscum:
Your mapping is incorrect: --- Quote from: kingdomkz on April 10, 2008, 09:53:25 am ---X Dec = Lightgun X- X Inc = Lightgun X+ Y Dec = Lightgun Y+ (Apparently Y is inverted when moving the cursor?) Y Inc = Lightgun Y- --- End quote --- Do not map analog controls to mame's digital-2-analog input ports. Basically, take the lightgun out from these. (These are for digital inputs such as keyboard to fake being analog. If you map analog inputs, mame converts it to two value digital, then increases or decreases the analog signal sent the game according to the digital info.) IOW, never map inputs from analog devices (mouse, analog joystick, steering wheel, lightgun, etc) to mame's "...Inc" or "...Dec" ports. --- Quote ---X Analog = Lightgun (Didn't touch, because I didn't see what to do) Y Analog = Lightgun (Also didn't touch, because of what I said for X Analog) --- End quote --- These are all you need and want for analog controls on analog inputs. Not sure if that will help your calibrating, but fixing the Inc/Dec will stop the walking cursor. |
| kingdomkz:
Sry, I rechecked my settings in the General Settings of MAMEUI32 and found that my settings were actually: lightgun X Analog = Mouse 1 X or lightgun 1 X lightgun X Dec = lightgun 1 X- lightgun X Inc = lightgun 1 X+ lightgun Y Analog = Mouse 1 Y or lightgun 1 Y lightgun Y Dec = lightgun 1 Y- lightgun Y Inc = lightgun 1 Y+ So I attempted to do what the above post stated about remapping Analog X/Y to prevent my problem. However, I couldn't change the value so I pressed "Esc" and that made each Analog "None," which I thought would fix the axis, but now it glides across an area everytime the lightgun moves in an area instead of just "following" the cursor. And I also saw that the above post stated I did not configure the setup correctly, so how do I fix both the analog and configuration problems? Or simply could someone post an ini/cfg that has the correct configuration, please? |
| kingdomkz:
I just re-read your post U_RebelScum and I guess what I just said must have not made sense. So all I have to do is just leave the General Settings alone and calibrate the game some other way? Because I tried service mode and that did not help at all, so is Zombie Raid just one game that has crappy calibration? |
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