Main > Everything Else
Gamestop = even worse than I thought
Lutus:
Ah, point and click.....
Monkey Island series
King's Quest
Space Quest
Gobbblins
Grim Fandango
Sam and Max
Day of the Tentacle
Good times. :cheers:
ChadTower:
Panzer Dragoon Saga received multiple printings of 5,000 or so. Total ended up around 15,000 or so by the time they were done. I remember that vividly - first printing was hard to get. I preordered at 4 stores and only one ever got in a copy during that first run.
ErikRuud:
For the most part, I like GameStop. My PS2, EyeToy, controllers and half of the games I have were bought there. For me it's mostly about cost.
I have had a few problems with purchases there, but they have always been good about the returns. I had two dead controllers once which they replaced.
The latest problem was when I picked up a copy of EyeToy:Kinetic. If you buy the game new it comes with a "Full Vision" lens which is really a wide angle lens so that the EyeToy can see your whole body from head to toe. Because the trade in policy only requires the game disc they don't check for this lens and the game is not playable without it. They took it right back and gave me a full refund with out any problem.
These issues really make me wonder what testing they really do on the used stuff.
I have only traded in games once when my daughter got a three pack of games for Christmas that contained two games that we already owned. There was no gift receipt and WalMart wouldn't take them even though I have seen the same other three packs using the same packaging sold through WalMart before. I got about three dollars for the two duplicates and bought something else for about 7.00.
Lutus:
--- Quote from: pinballjim on April 07, 2008, 09:34:22 am ---One thing I think killed the adventure game series were the designers started putting unsolvable puzzles in the games so they could sell strategy guides. Right around this time, everyone gets e-mail and internet and every time someone said "spray the cat with water" or "put the gold tooth in the bubble gum" that was $10 that company didn't make.
Maybe that's a cynical outlook but a lot of games pulled that BS.
--- End quote ---
Interesting point you bring up.
Also, didn't like in one of the Space Quest games that you had to have the manual since it had the star chart coordinates of the planets. If you lost the manual you were screwed.
This was to combat piracy of course, but still was annoying.
shmokes:
I think what really killed the adventure genre was that technology advanced to the point that action games became viable. I think people in general prefer action to thinking, particularly when they're trying to unwind, relax, have a good time. To be honest, I'm not entirely convinced that the market for adventure games every dried up very much, but rather the overall videogame market expanded tremendously, but the adventure game market stayed fairly static. So an adventure game might sell the same as much today as it ever would have, but what used to be an enormous success, say selling 250,000 copies of a videogame, is now considered an abysmal failure.
Adventure games never got sucky, I don't think. The market demographics just changed.
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