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Ultrastik 360 Octagonal Restrictor / Happs Concave vs. Convex Review

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dgame:
I did some more testing and was able to increase the analog range of the octagonal restrictor by not using the little spaces under the PCB of the U360, thus moving the board closer to the magnet. I don’t know if I was supposed to have them on in the first place but taking them off gave more analog range in UltraMap and Windows Game Control Panel.

Now all but the very corners are reachable in Star Wars and Tail Gunner. The POT test in Star Wars goes further out diagonally than before and I can reach everything in the green box. I played through the first two levels with no problems. The analog stick makes for quick and accurate hunting.

I tend to leave the joystick in analog mode as it works well with most MAME games without changing maps. I did, however, have to make a custom map in UltraMap with a single ‘+’ sign in the middle because the joystick does not exactly return to center when released. The single + will send the centered position to games when the stick is in that area.

I tried the square restrictor and did not like it. It feels way too boxy for me.

I also have the GGG mini-leaf micro switches on there now and so far so good. They are very quiet and work well. They don’t lock in as tight under the buttons as regular cherries and the connectors are smaller than .187 but they work in the same application. The vertical orientation of the contact pins could also be a space issue with a stand alone controller though I can see bending the contacts to minimize the under-panel height requirements.

This project is my prototype, I am going to play some more and then design something more arcade-like to put the controls in.

dgame:
I now have full analog range available with the octagonal restrictor installed by using a Custom restrictor setting of 6 in the ultramap.ini file:

# This is the Ultimarc.ini file
UltraStikIniFileFormatVersion=1.0

AutoScanForUltraStiks=True
UltraStiksRequired=1
UltraStiksLastPluggedIn=1
UltraStik1Restrictor=Custom:6
UltraStik2Restrictor=None
UltraStik3Restrictor=None
UltraStik4Restrictor=None

I can now travel the entire range of the screen including the corners with the octagonal restrictor installed in analog mode.
I now use the default analog map because my snap-to-center map “+” mentioned in the above post causes problems with aiming in Tail Gunner.

urbecrisch:
Interesting review of the U360 dgame.  I recently installed 2 U360's and have been testing them out this past week.  I did not install the octagon restrictor yet but I have replaced the stock spring with the medium springs and it gives the stick a better throw back than the stock springs do.  Here's my dilemma:

When I play a game like Cadillacs and Dinosaurs, there is a move you can make by hitting a directional twice to run/charge at an opponent.  With any other JOY and the keyboard this works fine but doesn't happen with the U360's.  What can be changed to get this to work?

I know of some other games that requires this move to actually jump over ledges/pits/holes and  if you don't you will die.  To some this may not be a big deal cause you can just load up on some more credits but I want to be able to have the U360 recognize this double hit.

Ummon:

--- Quote from: dgame on April 09, 2008, 04:26:56 pm ---
I can now travel the entire range of the screen including the corners with the octagonal restrictor installed in analog mode.
I now use the default analog map because my snap-to-center map “+” mentioned in the above post causes problems with aiming in Tail Gunner.


--- End quote ---

If you've played a starwars cab before, how would you say the U360 feels compared to an independent axes yoke?



--- Quote from: urbecrisch on April 10, 2008, 08:52:27 am ---
I know of some other games that requires this move to actually jump over ledges/pits/holes and  if you don't you will die.  To some this may not be a big deal cause you can just load up on some more credits but I want to be able to have the U360 recognize this double hit.

--- End quote ---

If in analog mode, it may be that the tolerance is too tight and it gets bumped too many times?

urbecrisch:

--- Quote from: Ummon on April 10, 2008, 10:33:44 pm ---If in analog mode, it may be that the tolerance is too tight and it gets bumped too many times?

--- End quote ---

The problem I'm having is that the stick is in 8 way mode and should be able to recognize the double hit but it doesn't.  Any suggestions?

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