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| IgnoranceIsBliss:
Yes, another EMS Topgun thread. I was hoping to make this one specific to 2-player problems. I'm wondering if anyone knows a good technique of getting TWO EMS TopGun lightguns working with MAME. I have P1's gun calibrated and it works fine with either the SMOG's GunCon2 drivers, or with the original EMS drivers. The gun controls the mouse pointer in Windows. Player 2's gun works perfectly to control the mouse in Windows as well. It is detected by MAME (Windows command-line version) and MAMEUI32 (both the 32.124a) when I run in -verbose mode. However, the movement of player 2's gun is read as movement on player ONE's gun. Oddly, the EMS guns are NOT appearing in the Guncon2 Control Panel - I'm not sure if this is a problem though, since the mouse cursor tracking is working fine. I have tried with Mouse input enabled and disabled. I have tried with Mouse input on and Multimouse enabled. I have tried with Dual_Lightguns turned on. (apparently, this property is no longer used). I have heard people say that I may need to revert to an earlier build of MAME (around the .116 build, I believe) to get lightgun support working correctly. Is this what other people have seen too? I haven't tried that option yet. So - does something sound wrong at any point here? Do people have any hints/suggestions? Oh, I've also noticed that in MAMEUI, the target on the screen for the position of the gun updates as you wave the gun around. For MAME command-line, it only appears to re-position the target when you PULL THE TRIGGER ON THE GUN. Is this a known MAME bug, or am I missing another setting? |
| lanman31337:
Have your guns set as mouse, and make sure multi mouse is enabled. When you go into global settings with the p1 lightgun in mame, highlight the x axis with enter, then hit escape. it should automatically pick up your light gun. then do the same for y, and then the same for player 2. Set the buttons up as well for both players. |
| IgnoranceIsBliss:
Tried that several times - no luck. The trouble is that MAME is seeing ALL mouse input- from both Lightguns and from the plugged-in mouse itself - as coming from Mouse 1. This is true for both buttons AND axis information/ Quick question - I've been trolling websites about this particular problem, and I noticed that RawInput (the technique originally employed by MAMEAnalogue+ to enable multiple-mouse and later added to the core MAME project) only works correctly on Windows XP+ My cabinet is Windows 2000. So - is the end result that quite simply that Multi-Mouse doesn't actually work properly on Win 2000 machines? |
| ark_ader:
XP and Windows 2000 are basically the same platform, except that 2000 doesn't have the new drivers installed to accommodate new hardware. Also Xp is more suited to game hardware. I think you are doing something wrong, as I have had both topguns working on my arcade rig using a stripped down version of 2000 Professional. Go back to the start and work the problem as lanman described and the guns will work. I had a lot of grief getting the guns to work together too. Sorry no quick and easy shortcuts, just be methodical. It will work. :cheers: |
| Games001:
--- Quote from: lanman31337 on April 01, 2008, 09:32:27 am ---Have your guns set as mouse, and make sure multi mouse is enabled. When you go into global settings with the p1 lightgun in mame, highlight the x axis with enter, then hit escape. it should automatically pick up your light gun. then do the same for y, and then the same for player 2. Set the buttons up as well for both players. --- End quote --- I tried these same settings in MAME v123 today Lanman. Does not work under ANY variation of those settings. The Mouse works in Desktop, in FE (GameEX), but not in MAME. MAME config also won't detect the 'mouse' gun. |
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