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Those multi-game Jamma boards...give me the lowdown!
AE35:
Hey all!
I've just ordered one of those 48 in 1 jamma boards. Can anyone tell me the pros and cons? I've heard
something abouthiscores being different(no initials etc) and sound problems.
As of now I don't have a Jamma harness, but I have the Jamma 'plug'. How would go about hooking up power
from a PC PSU to the Jamma plug? Are both 5v and 12v needed? Is there a pinout somwehere that tells me
precisely what pin is what?
Thanks for your time!
Nicholas
Minwah:
http://www.jammaboards.com/jcenter_jammaFAQ.html
CrazyKongFan:
If it's the same one that the local arcade has, of the ones I've played (Pac-man, DK, Gyruss, Gaplus, Phoenix), Gyruss and Phoenix sounded horrible, DK wasn't too bad. Not original, but the only really obvious one was Mario's running. The "How High Can You Get?" music was the same, but the notes terminated quicker than on a normal DK.
rescue161:
Is there any way to correct the sound? Like adding sound files to the chips? I'm thinking of getting one of these boards, but I want it to be perfect.
FrizzleFried:
Nope...sound issues are what they are... They affect about 1/3 of the games. Gyruss, Time Pilot, and Bombjack are particularly bad. Games like Galaga, Galaxian, and the Pacs are all perfect. The biggest difference in the Kongs are the fact they use a single sample for running instead of 3 samples. You get used to it and it's not as annoying as the DDK kit which uses the DKJr climb sounds for running in DK.
As for the scores, only the HIGHEST score is saved in MOST games (some don't save at all)...and no initials.
I've moved both of my multigame boards to the ArcadeShop version which has better sounds and most of the High Scores save with initials...but at a price premium (about 3x the cost+)