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Cabinet to Gut Question

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Sir Auros:


--- Quote from: MaximRecoil on February 29, 2008, 09:23:54 pm ---
--- Quote from: Sir Auros on February 29, 2008, 07:10:34 pm ---it's also a horrible, horrible game.
--- End quote ---

That's funny. I was going to post the exact same thing (including the two "horribles"). I wouldn't be surprised if the saying "Good graphics doesn't necessarily = good gameplay" was coined with Pit Fighter in mind. 

--- End quote ---

I'm guessing you've been hitting the bottle pretty hard tonight, because I thought Pit Fighter's graphics looked pretty bad even back in the day. My younger brother on the other hand, thought it was unbe****inglievable.

On a slight tangent, I left my NFL Blitz cabinet's sideart as intact as I could (there are some new carriage bolts for the TV shelf), even though I have absolutely no interest in NFL football. Something like Pit Fighter though, that doesn't have full sideart AND would just be shameful to own...

MaximRecoil:


--- Quote from: Sir Auros on February 29, 2008, 10:09:00 pm ---
--- Quote from: MaximRecoil on February 29, 2008, 09:23:54 pm ---
--- Quote from: Sir Auros on February 29, 2008, 07:10:34 pm ---it's also a horrible, horrible game.
--- End quote ---

That's funny. I was going to post the exact same thing (including the two "horribles"). I wouldn't be surprised if the saying "Good graphics doesn't necessarily = good gameplay" was coined with Pit Fighter in mind. 

--- End quote ---

I'm guessing you've been hitting the bottle pretty hard tonight, because I thought Pit Fighter's graphics looked pretty bad even back in the day. My younger brother on the other hand, thought it was unbe****inglievable.
--- End quote ---

"Bad"? It had digitized graphics in 1990. Actors were motion-captured on film and that was scanned in digitally to use for the graphics. It looked like a scene from live action, standard resolution TV. How can looking real look "bad"? That's like saying a photograph has bad graphics. Mortal Kombat used the same process a couple years later, and also had good graphics. It is kind of hard to have bad graphics when your graphics are scanned-in photos.

Everything prior to this was manually drawn cartoonish sprites. It was like switching the channel on a TV from a cartoon to a live action show.

And I know that Journey (1983) did it first, but it was to a very small degree; nothing like the fully digitized scenes in Pit Fighter and Mortal Kombat.

Sir Auros:

Let me clarify, the digitized sprites looked ok, the animations did not. I say just "ok" for the sprites, because they were still like looking at a 64x48 rasterized picture that had been blown up to 800x600 if that makes any sense. I guess I mean the sprites and animation as a whole when I refer to graphics.

I dunno, I think MK did it much more impressively.

MaximRecoil:


--- Quote from: Sir Auros on March 01, 2008, 01:37:08 am ---Let me clarify, the digitized sprites looked ok, the animations did not. I say just "ok" for the sprites, because they were still like looking at a 64x48 rasterized picture that had been blown up to 800x600 if that makes any sense. I guess I mean the sprites and animation as a whole when I refer to graphics.

I dunno, I think MK did it much more impressively.

--- End quote ---

I agree that the animations weren't that great. Even though the animations were "real" in a sense (taken from motion capture film of real people), the fluidity wasn't that great; kind of like watching live action video with a reduced frame rate.

The problem with the sprites wasn't that they were low-res and blown up. The res was suitable for standard resolution displays, it is just that the color depth was somewhat low—kind of like making an animated GIF from live action video. At low resolutions, an animated GIF can look like film/video, but in reality it only has 256 colors maximum, because that is all a GIF supports.

MK is also lacking in color depth in the same way, but still looks good on a standard res display. The improvement in MK over Pit Fighter is mainly in the area of higher resolution sprites and improved animation.

In terms of digitized graphics, I think that Street Fighter: The Movie was pretty much the height of achievement. Unfortunately, that game sucked six ways from Sunday.

I would like to see the process revived. Imagine what could be done with digitized graphics today.

Chris G:

Welcome to the hobby and board!

I was actually in your exact situation about a year and a half ago.  I had no tools or woodworking experience so I decided to buy a working cabinet to convert.  It was even a Pit Fighter!  I'll be posting a Project Announcement thread soon, so if you decide to do this, hopefully that will be helpful for you.

In retrospect, I would rather have built my own from scratch - little did I know I would get into it as much as I have.  However, it was the right decision for me at the time since I was anxious to relive my youth and wanted to take my time customizing the controls, art, etc.  And I have done the conversion in such a way that it can be reversed, which will make the purists happy.  ;)

So if you're in the same boat, if you like the cabinet ok, the monitor works, etc - I'd say it's a great one to convert and that's a good price.  Or if you're feeling more adventurous and can wait, BYO!  Either way, it's going to be a blast and you will learn a lot.

:cheers:

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