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Rotary joysticks...
brandon:
--- Quote from: 1UP on May 16, 2009, 03:52:38 pm ---If anyone wants to have a go at converting an existing joystick to rotary, I've found some 12 position switches that might fit the bill at http://www.mouser.com/catalog/catalogusd/638/1671.pdf which are cheaper than Happ sells them. Happ does sell the mounting arm for the switch for $0.75 if you search for part # 96-1011-00.
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I really wish somebody like RANDY would sell some rotary switches on his site.. :P
jasonbar:
--- Quote from: isucamper on May 15, 2009, 04:17:15 pm ---I finally got a chance to compile and try version .131. I'm not seeing the problems you described at all.
I tried Ikari Warriors, Victory Road, TNK3, Time Soldiers, Heavy Barrel, and Gondomania. They all worked perfectly with Position Digital Speed = 0 and Positional Sensitivity = 100. Thanks a lot to DR for finally getting this implemented in the games it was missing in and for fixing the games that it was broke in.
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You are very casual with your use of the word "finally"! I finally got around to trying this out! So there! ;D I downloaded 132 & compiled it with the hi score & no-nag patch. Awesome.
All these games work splendidly! Thanks for the MAME update, Derrick!!!
Now.................about Cal .50.......think you can work the same magic on that game too? ;D
Thanks,
-Jason
isucamper:
that game used an optical rotary that spun freely (no clicks) so it's unlikely that the MAME team would support positional controls on it. it does play great with a regular joystick and a turbo twist high low spinner though!
bkenobi:
So you have to use a 3rd hand to hit the fire button? :dunno
isucamper:
--- Quote from: isucamper on September 26, 2009, 10:44:38 am ---that game used an optical rotary that spun freely (no clicks) so it's unlikely that the MAME team would support positional controls on it. it does play great with a regular joystick and a turbo twist high low spinner though!
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