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Rotary joysticks...
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geocab:
Just wondering if anything has changed between MAME .123 and .129 in the rotary games area?  Or is the solution Isucamper just posted the best bet for those who want to play with mechanical rotaries?
Lilwolf:
I'm not sure if this is part of the problems or not... but...

The games that where all working on the first list used a different input scheme then the others.  Ikari's used a all off but one button scheme (1000g000) -> (0100g000) on the pins (or whatever).  Many of the others where (0111g1111) -> (1011g1111)  (I think that was the other scheme).  I'm guessing that the code to convert these in mame is different.

btw, is anyone looking at giving a direct connect in mame again like in analog mame? 

Also, with the digital, is it near 100% (quick turn left 5 positions, then quick right 5 positions and the guns there instantly and pointing exactly where you would expect it??)  If so, I would LOVE to know... This was always the problem before (and why I never bought the converters)... If so (even if only a portion of the games work) I would pick up one asap!

Thanks
isucamper:

--- Quote from: geocab on February 12, 2009, 02:37:33 am ---Just wondering if anything has changed between MAME .123 and .129 in the rotary games area?  Or is the solution Isucamper just posted the best bet for those who want to play with mechanical rotaries?

--- End quote ---

Haven't tried .129, but I know that the functionality that works in .123 does not work in .127 and .128.


--- Quote from: Lilwolf on February 12, 2009, 06:28:18 am ---Also, with the digital, is it near 100% (quick turn left 5 positions, then quick right 5 positions and the guns there instantly and pointing exactly where you would expect it??)  If so, I would LOVE to know... This was always the problem before (and why I never bought the converters)... If so (even if only a portion of the games work) I would pick up one asap!

--- End quote ---

If you're asking if 1-click equals 1-turn 100% of the time, yes, this is true.  That is, if you're using one of the solutions I've listed above (.123 with 0/100 set in analog settings or the modified version of .63).
jasonbar:
isucamper, thank you so much for posting about this 63 rotary hack.  This got 4 of my games from "plays pretty OK" status to "perfect" status!  And they're all good ones, so that makes me really happy!  Gondomania, Heavy Barrel, Midnight Resistance, & Time Soldiers.  Unfortunately, I've got the nag screens on these now, using the exe I downloaded from http://mame.hower.us/rotary/ , but it's totally worth it for proper game play!


I revisited *all* the rotary games & figured out which MAME to use.  My "main" MAME is 115, optimized for my processor, & w/ the hi-score/no nag patch.

The only game that's odd is TNK III.  When I run it on 115, the turret rotation is almost completely unresponsive for the first 10-40 seconds.  Then it's perfect.  In 63rotary, it's perfect from the start of the game.  In the interest of not having nag screens, I decided to stick w/ 115 for this game.  Weird... :dizzy:

Here's my summary, for those who care.

(Sorry about the porr formatting--putting it into a fixed-width font made it wrap around the screen way too far & the tabs didn't line up anyway... :dizzy:  Screen grab of my spreadsheet attached for clarity)



Name   ROM   Jason w/ 115   63 rotary claims   Comments
Bermuda Triangle <newer>   bermudat   perfect   good   use 115
Bermuda Triangle <older>   bermudaa   perfect   good   use 115
Caliber 50   calibr50   playable, not perfect   not fixed but good   use 115, 63 is the same
Downtown   downtown   works pretty well   not fixed   don't have 63 roms
Exterminator   exterm   fine   no coment   use 115, 63 is the same
Forgotton Worlds   forgottn   no comment   optical but works well   use 115, 63 is the same
Gondomania   gondo   OK   good   use 63
Guerilla War   gwar   perfect   good   use 115, didn't bother w/ 63
Heavy Barrel   hbarrel   well enough   good   use 63
Ikari Warriors   ikari   perfect   good   use 115, didn't bother w/ 63
Ikari III   ikari3   perfect   not fixed   use 115, didn't bother w/ 63
Midnight Resistance   midresu   pretty good   good   use 63
Search and Rescue   sercharu   perfect   not fixed   use 115, didn't bother w/ 63
Time Soldiers   timesold   decent   perfect   use 63
TNK III   tnk3   perfect after "warming up"   perfect   use 115 to avoid warning screens
Top Gunner   topgunbl   decent   not fixed   use 115, 63 is the same
Touchdown Fever   tdfever   seems good   optical but works well   use 115, didn't bother w/ 63
Victory Road   victroad   perfect   good   use 115, didn't bother w/ 63
Xybots   xybots   fine   N/A   wrong stick but plays fine in 115


Hope this is helpful--I have my recommend 115 analog settings posted above in this thread.

Thanks,
-Jason
isucamper:
I agree, the nag screens are annoying.  It'd be nice to get the .63 diffs updated for a more recent version of mame so we could compile in the hi score/no nag... but oh well. 
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