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| Rotary joysticks... |
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| Bluedeath:
mechanical SNK LS-30 |
| TPB:
--- Quote from: jono on April 03, 2008, 03:47:34 am ---is time soldiers the only optical rotary game? --- End quote --- Time Soldiers is Mechanical Rotary ... refer to the discussion above. |
| u_rebelscum:
--- Quote from: isucamper on April 02, 2008, 10:15:34 pm ---However, I tried two other rotary games. Time Soldiers and Downtown. For both of these, setting "Digital Speed" to 0 and pressing (or holding) the [ or ] buttons results in 0 spins. This is true even with "Digital Sensitivity" set to the maximum 255% (I think someone else above reported this as well). Pressing the button several times will get the character to move though. I do not understand why this works for some games and not others, but I did notice that Time Soldiers has more gun positions than Ikari Warriors (12 as opposed to 8 ) and that might be causing some kind of descrepancey. Downtown however has 8 positions, just like Ikari... so I don't get it. --- End quote --- It has nothing to do with number of positions. It's how mame is simulating the inputs. Mame still uses the old dial input type for both Time Soldiers and Downtown. Ikari was upgraded to the positional input type. Positional = works great with 0 digital speed; Dial doesn't. |
| isucamper:
So I went through and tested all the rotary games to see which ones supported the 1-click/1-turn functionality by setting digital speed to 0 and the sensitivity to 100%. Maybe this is old news, but I couldn't find it anywhere else. Using version .123 of MAME and my keyboard, it looks like all of the SNK games work properly, but none of the other games support it. So it works in: Bermuda Triangle Guerilla War Ikari III - The Rescue Ikari Warriors SAR - Search and Rescue T.N.K. III Victory Road It does NOT work in: Caliber 50 Down Town Exterminator Gondomania Heavy Barrel Midnight Resistance Time Soldier Being a software engineer (but knowing nothing about emulation) I'm tempted to look at the MAME source code to see if I can figure out what they changed to the SNK driver to get this to work, and see if I could add it to the other games. This is the main thing keeping me from ordering parts for my first control panel as I want the mechanical rotarys, but it seems like the optical ones would work better for more games, and unfortunatly, picking between the two also changes which Ultimarc interfaces I use to wire stuff up. |
| XtraSmiley:
Maybe you should post this at the MAME forums to see if you get a response from the devs, then again, maybe not... |
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