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Rotary joysticks...

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XtraSmiley:


--- Quote from: isucamper on March 28, 2008, 08:24:18 am ---
--- Quote from: TPB on March 28, 2008, 06:18:58 am ---Therefore, the Ultimarc rotary interface, in its current form, should work OK.

--- End quote ---

This would be good to know.  Can anyone confirm this?

--- End quote ---

Well, I had Andy send me the newest chip and I'm still having trouble.  It could be the version of MAME I'm using (.123) but I might still be doing something wrong.  Some games seem to work OK (Ikari) but others not at all (Time Solders).  Not sure what the problem is, but I haven't worked it to much yet.

I'd say if the non mechanical work 100%, go with it.

u_rebelscum:


--- Quote from: XtraSmiley on March 29, 2008, 06:10:35 pm ---Well, I had Andy send me the newest chip and I'm still having trouble.  It could be the version of MAME I'm using (.123) but I might still be doing something wrong.  Some games seem to work OK (Ikari) but others not at all (Time Solders).  Not sure what the problem is, but I haven't worked it to much yet.

I'd say if the non mechanical work 100%, go with it.

--- End quote ---

edit: my info on TS is wrong, see later post.
Well, that's actually good to hear.  (emulation-wise)

Timesolders originally had an optical rotary joystick, while ikari originally had mechanical.  So for ikari, mame is using the "positional" input type, the way mame did what Randy talked about as the "1-click, 1 index" scheme.  So from what you're saying, the new method works fine.  But for Timesolders, mame is still (and correctly) using the "dial" input type, which is what Randy was referring to as the old, rely on time, method.

IMO:
Trying to find a perfect-for-all joystick is just  :banghead:
Mechanical rotary joysticks is best for games that originally had mechanicals, but sucks for game that had opticals.
Optical rotary joystick, OTOH, is best for games that originally had opticals, and is only okay for games that had mechanicals.


Since I played mechanicals when I was younger, mechanicals are for me, but what's best for other people? :dunno

isucamper:


--- Quote from: u_rebelscum on April 02, 2008, 11:45:10 am ---Timesolders originally had an optical rotary joystick, while ikari originally had mechanical. 
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How do you know this?  Maybe you just remember from actually playing the real games, but is there a database somewhere that lists the types of controls used for different games?

Also, about the optical rotary sticks:  How loose or tight is the spinning mechanism?  Does it then to slip when playing non-rotary games?  This is one of the reasons I wanted mechanicals since they lock into place it seems like they'd be less likely to slip.

DrFrag:

I have Happ optical rotaries and they don't spin freely at all.  They're not hard to spin, but even if you spin them really fast and then let go, they will stop instantly.  I'm pretty sure no one playing a game would know they were rotaries if I didn't tell them.

fjl:

If they can make U360's have rotary and have a lighted joystick, I'd be in heaven and set for just about any game.

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