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4-Player Control Panel Mockup
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DaveMMR:
....Angled Joysticks!!!!!  Kill it!!!

Seriously, that's not going to work because the sticks are angled to absolutely no reference point (most "pro-anglers" at least parallel them to the way the panel is cut).  No one is ever, ever, EVER going to know how they are oriented (and no one "looks" at joystick bolts or "feels" corners when player games).  Seriously, they'll be completely worthless sticks.

Harsh?  Absolutely.  But I just saved you time and money.  Honestly, that will not work at all.  If you MUST angle your sticks, at least cut your panel in a way that's parallel with the way the sticks are laid out.

On the plus side, the rest of the design is solid.  If you get a joystick that can switch between 4 or 8 way (either through software ala U360 or other way), you can ditch the 5th stick that you're not digging.

P.S. I never figured out who started the whole "angling" thing when most contemporary 4-player cabs had rectangular CPs with joysticks all oriented straight.  Ah well...
stones:
Awesome, thanks for the comments guys. I wasn't aware of the grand "angling" controversy, and really didn't even know it was a thing that existed. If anything, those joysticks were angled out of photoshop-rotate-tool-convenience, but it's great to know that they should be 90 degrees, so thanks much.  Just to clarify, if I'm player 3, and I hit "up" on the joystick, am I pressing towards the monitor, or towards player 4 (ie: north or east)?

Question about the 360's, is it possible to switch the p360's to be 4-way through software?

By the way, for future reference, all the joysticks are paid for.
Avrus:

--- Quote from: stones on February 15, 2008, 10:28:44 pm ---Awesome, thanks for the comments guys. I wasn't aware of the grand "angling" controversy, and really didn't even know it was a thing that exsted. If anything, those joysticks were angled out of photoshop-rotate-tool-convenience, but it's great to know that they should be 90 degrees, so thanks much.  Just to clarify, if I'm player 3, and I hit "up" on the joystick, am I pressing towards the monitor, or towards player 4 (ie: north or east)?

Question about the 360's, is it possible to switch the p360's to be 4-way through software?

By the way, for future reference, all the joysticks are paid for.

--- End quote ---

You push 'north' as it were.  Towards the top edge of the control panel.  It may seem odd but you drop someone into that position and they automatically do it right the first time.
DaveMMR:

--- Quote from: Avrus on February 15, 2008, 11:09:40 pm ---
--- Quote from: stones on February 15, 2008, 10:28:44 pm ---Awesome, thanks for the comments guys. I wasn't aware of the grand "angling" controversy, and really didn't even know it was a thing that exsted. If anything, those joysticks were angled out of photoshop-rotate-tool-convenience, but it's great to know that they should be 90 degrees, so thanks much.  Just to clarify, if I'm player 3, and I hit "up" on the joystick, am I pressing towards the monitor, or towards player 4 (ie: north or east)?

Question about the 360's, is it possible to switch the p360's to be 4-way through software?

By the way, for future reference, all the joysticks are paid for.

--- End quote ---

You push 'north' as it were.  Towards the top edge of the control panel.  It may seem odd but you drop someone into that position and they automatically do it right the first time.

--- End quote ---

The monitor is the number one visual reference point for direction of joystick.  You don't have to stand front and center in front of the panel to control a sprite intuitively (see: Gauntlet).
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