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| TheShanMan:
To expand on what HooPZ said, my plan is to wire 2 pause buttons in parallel (one on each side) so it's easy for either player to pause, and 2 exit buttons in series (again, one on each side) so both players must hit the button together to exit. I don't think a dedicated enter button is necessary - I use the 1st player 1 button for that (and the player 1 joystick for up/down). I plan to make Tab a shifted key (if you don't know about shifting, see details of ipac) so I don't need a dedicated button for it, since using tab is something I want to be "hidden". |
| Turnarcades:
I'm not suggesting our layout is ideal, but as we do custom machines that people generally program themselves, we offer as many buttons as we do in case they want them. Better to have too much than not enough. It works with our default software setup, but my personal feeling would to have just have credit buttons, an escape and a pause button. |
| Zobeid:
As long as we're on this subject. . . I notice a lot of cabinets have side buttons, or in some cases front buttons. What do y'all use these for? Especially the side buttons. . . Video pinball? Anything else? Even my old HotRod controller has side buttons. I may have configured them to work as a coin drop at one time, but otherwise I don't remember using them for anything. (And a cabinet would have better options for coin drop.) |
| NoOne=NBA=:
My Pause button is also the Shift button. If you press the button, and release it, the game will pause. If you press the button, and hold it, it will shift the next button you press. I use my side buttons as extra coinups, to avoid HAVING to use the coin door. I have the shifted functions on them set to "O" and "K", in case I happen to need those in a trackball game. I have a modular CP, so it's not unusual for me to set up a CP with no joystick to hit Left/Right. |
| CrazyKongFan:
I put 3 admin buttons (using a small pushbutton similar to the HAPP mini one posted in the "Wiring question" thread, although I got mine from Radio Shack). I put the pause button in the center (so either player can hit it), and put ESC and TAB buttons on the top left, so I can change game settings on the fly. I wired up my coin switches in the coin door, but also paralleled them to 2 pushbuttons mounted on the front next to the coin door (I just pushed them into existing bolt holes). That way, I can use either the button, or if I feel like making it more authentic, I can drop a quarter in. Also wired up the switch inside the door with service and reset (F2/F3). So far, it seems to be working good for me with that setup. |
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