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| What am I looking at here? Vertical Visual Pinball |
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| RayB:
To properly display the playfield, you'd need to set it to have no perspective, but angle the camera view such that it's about 45' view. (You'd have to experiment to get the correct angle based on how you intend to play it). Also need and LCD monitor that doesn't wash out and look all cruddy from such an angle. Here's another one... looks damn cool! [youtube]http://www.youtube.com/watch?v=3a4MVu5wlng&feature=related[/youtube] |
| Loafmeister:
Some additions/corrections: Expiry date: The legal reasons above are true but there is also more to it than that. Vpinmame/Pinmame is a program that is constantly being developed. The devs have publically stated if ever development stops, there will be a version released minus the expiry date. However, for now, along with the legal reasons, the expiry date also acts as a personal reminder to check and see what new version was released and therefore gives you the chance to explore the new features, bug fixes and new tables supported. I always like to view things in a positive light. ;) 3 year rule: This is not a Stern rule, it's a pinmame/vpinmame dev rule, as a sign of respect towards Stern. Stern neither approves or disapproves. Stern cannot legally approve as they are not the sole copyright owner of many/most of their tables (ex: monopoly). To do so could leave them liable for a nice lawsuit. Since VPM is a non-commercial product, totally free of charge, they tolerate VPM; let's leave it at that. |
| MPTech:
I've got VP & FP setup on my cab and really like them both, I know they are not quite like a real pinball, but then again I couldn't afford 300+ tables, or house them, so this is a cool compromise! It is kind of a bummer playing on a horizontal monitor with the angle aspect and all. But it is still a LOT of FUN! Hey, the price was right too, just add a couple flipper buttons to the side of the cab! I think the UltraPin would be even neater, setup in a Pin Table (with the metal legs, a tilt, and a plunger!), with a Vertical monitor and a seperate backglass! OH YEAH! I wish someone would figure out how to do it and publish a how-to! Any takers?!?!?! There are some REALLY talented guys here! Evil? Psychtech? Leaping Lew? C'mon guys, this would be a challenge! |
| Xiaou2:
while I do play some visual pinmame occasionally.. its absolute crap compared to the real deal. I also played the Ultrapin at the Rochester gameroom show last time, and it stunk. Poor display refresh rate = blurry, and frame-skippy. No kicker coils for feedback. Graphics were cartoony instead of photorealistic. Flat looking. Poor physics. And much more. You may not be able to afford to buy a whole basement of Pins... but I tell you, youd be more happy spending decent money on One REAL Pin instead of sinking a grand into a phony POS that will never compare in looks, feel, and more importantly ... Fun. Now, if we were to make a Really good pinball simulator.. it would use the latest Headtracker techniques along with a Steroscopic Display. (3D LCD Glasses, or 3d Head mounted display helmet system ) It would have multiple kicker coils that would give the player the feedback when he pushes the flippers, or hits a bumper...etc. The thing would have a separate dedicated physics card(s) specially designed by mathematical geniuses. It would sense all variations of tapping, bumping, sliding..etc.. and replicate the results that occur on a real machine. |
| shardian:
--- Quote from: SGT on February 11, 2008, 09:34:15 pm --- --- Quote from: shardian on February 11, 2008, 10:32:36 am ---In the video, the guy has G&R pinball running, but with nothing but the playfield taking up and entire widescreen monitor laying on its back in a vertical orientation... --- End quote --- What size screen for the playfield do you suppose that is? Is that a 16:9 aspect ratio? It seems super long (vertically). --- End quote --- 22" WS monitor for playfield, 17" 4:3 for backglass. |
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