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What does your younger generations think about your cabinet and the older games?
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philby85:
Well, my kids are 13, 10 and 3. The two olders one's love the arcade games and try anything once. When I first built the mame cabinet they were like WTF but grew to  love the classics. We have all the modern consoles, but the mame machine gets more time on average. The 3 year old, can hit the power button and listen to it turn on but thats about it :P


I just get a kick out of watching them play the same games I did as a kid.

cheers

Philby
Turnarcades:
I built  minimame cabinet for my nephew after he begged for one after seeing mine. The novelty soon wore off though and he craved the newer stuff from PSP's and the like.

The reason? Cos his mates had them.

What annoyed me is I've seen him play and he (and many other kids) find many games too advanced or in-depth and quickly get suckered in to the next big advertised game, which again they find too complex. The hand/eye co-ordination demands of classic gameplay has gone out the window in favour of graphical mini-movies, which is sad as the only people with the skill to play these in-depth games are veterans like us who grew up on the basics and are now skilled enough to beat the new challenges.

I played my nephews at some old-school and new school games recently - they'd been playing a game for a month solid after Christmas and claimed they wer getting on well on their own and 'could thrash anyone'. I played them all and beat them all after about 2 goes, bringing on the sulks. I was embarrassed for them, as when I was a kid I would scoff at a challenge from an adult as my thumb-wizardry was honed within hours and wouldshow them one thing it was better to be a kid for to be good at. Not the case anymore!

When they do get to play the oldies they can't get enough, but all too soon they just turn their heads to the idiot box and say "so-and-so's got that, and I'm getting it next."

Want want want.  :banghead: :angry: :badmood: :hissy: :timebomb:
Singapura:

--- Quote ---Why? Simple. Look at something like, say...Pac-Man. It's a handful of stages, repeated over and over again.

--- End quote ---

Interesting, that's EXACTLY how a 16 year old would look at a classical game.  The same generation that is now grinding in World of Warcraft, killing the same monsters over and over again is looking at games like Pacman and Galaga as repetitive.

I've been playing games for 28 years now (has it really been that long?  :o ) and love my Xbox and Wii. Still, after a days hard work and an evening with my study books or entertaining my family I rather play a quick game of Pacman then start up the X-box to give Master Chief a spin. I just don't have time for immersive shooters unless it's a holiday.
protokatie:

--- Quote ---killing the same monsters over and over again
--- End quote ---

Hehe! Good point, you might want to remind the child that they arent just killing the same monster over and over again, but also have to collect X number of things to advance to the next level! (LOL) Love when things go full circle :D
yalborap:
You will note I also don't play WoW, for the same reason; It's the same basic stuff, repeated over and over again. :P I'm not saying all classics are like that, though quite a few of the 1980s-realm titles are simply due to their limited memory. On the other hand, you can pull out stuff about equal to, say, the NES, and the problem already fades away for quite a few titles. Now you've got a nice set of levels to go through and attempt to conquer, which is needed when you no longer wish to just bang your head on the Wall of Fun(NOTE: I am not saying that old games are bad or frustrating, merely that...Well, you hit brick walls. Think of how many times a game would completely lock you down at some point and suck your quarters away because of some enemy spawn or something. The games are fun, tob e sure, you just hit these frustrating blocks).

So, let's look at something like...Geometry Wars Galaxies. THIS is how you do classic games in a more modern time. Dozens of levels that change the dynamic, while keeping consistent raw gameplay, a good clean look, and you can just completely ignore a particular stage if you hate it(which is something most games need, unless they're story-oriented.).

Sorry if I seem insulting or anything.
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