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Ultimate Arcade III / Speech recognition

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VMJ Team:

Well, I've purchased all of the material and started construction.  I don't have any photos yet, but I'll be posting pics on the MameRoom website very soon.  I have bigger and better plans for this cabinet than the last ones.  I'll be scrapping the whole keyboard drawer design on this cab.  Ultimate Arcade III will have a cordless keyboard/mouse tucked away somewhere (it's called the airboard).  

A heads up...I've been playing around with Microsoft's Speech Recognition Developers Kit.  I've added another project to my "spare-time" list.  An add-on to a mame front-end with full voice recognition capabilities.  The early tests that I've done show that this is not only possible, but can be very accurate (depending on the length of the training session).  It could even be possible to play "hands-free".  Although this defeats the purpose of building a cool cabinet, it's possible though.

Anyways,  it appears that the buyer may have backed out of our arrangement and I need a new buyer for the Ultimate Arcade III cabinet.  It is so early in the development stages, that it can be customized/designed to the new buyer's preference.  I'll be accepting bits in an auction style manner.  Please email me with a bid if interested in the Ultimate Arcade III cabinet.

Thanks
CyberPunk
cyberpunk@cybertechdesign.net

Jonathan_the_Red:
Just FYI, I'm planning to use SAPI in some of my own stuff. This sounds like a good candidate for open-sourcing :)

I think speech recognition would be most useful in the front end, not in the game itself. Be very nice to be able to just say "play Pac-Man" and have it launch.

darkmanx:
yeah, then when something crashes you can set it to respond to "f$*@ you, you motherf%^#$!!!!!!!!!!!!!!!!!" and it will shut itself off.  ;D

ArcadeFX:
This is very easy to do.  All you need is Game Commander (http://www.gamecommander.com/).  I have used this with ArcadeFX and it should work with any other FE or application or game.

Here is a blurb of what game commander can do.

"Game Commander is a voice control application for games. Many of today's games have a lot of keyboard commands that can be hard to remember. Game Commander takes you to the next level of gaming by enabling you to control most Windows

Jonathan_the_Red:
I like reinventing the wheel, dammit :) Besides, it wouldn't be entirely reinventing the wheel... we've got SAPI.

I've got a couple of reasons (besides the challenge) for not wanting to use GameCommander. First, it appears that in GC you have to individually create each command. I'd like to be able to have my FE scan my game list and automatically create a speech recognition command for each based on the game's name, kind of like what Windows Media Player does with Plus! XP installed. Second, I need to be able to execute macros based on not only voice commands, but also data received over the serial port. Long story. And third, I want to have audible feedback to commands, which GC supports, but I want the feedback to be generated using text-to-speech, so it can include the name of the game it's gonna play.

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