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How many buttons?
system01:
Im actually stuck at the same step too. Im building a cocktail based on Lindstrom's Pac-Man and plan on only playing the vertical "classics". Not really classics, but definately the Pac-Man series, Galaga, etc... but also including 1944/45/xx games and other vert shooters, and also the good vertical puzzle games. Maybe "Popular Verticals" would be a better term.
Ive been browsing through MAWS and cant find many that have more that 2 buttons, at least ones I want to play. Im afraid though that as soon as I hook up 2 buttons, Ill find a 3 or 4-button game that kicks ass. I am also limited on my width on my panel and real-estate is becoming a premium. Im already having a problem with where to put the Pause and Exit for the player one side. (see attachment)
So I guess what Im asking is: Can you guys think of a good vertical game that I would need more buttons? Before you answer, Im already planning an upright for the SF KOF KI MK Neo-Geo Capcom stuff.
Thx
wana10:
--- Quote from: system01 on February 23, 2008, 01:53:11 pm ---
So I guess what Im asking is: Can you guys think of a good vertical game that I would need more buttons? Before you answer, Im already planning an upright for the SF KOF KI MK Neo-Geo Capcom stuff.
Thx
--- End quote ---
some of the newer vertical shmups use three buttons.
Zobeid:
--- Quote from: system01 on February 23, 2008, 01:53:11 pm ---So I guess what Im asking is: Can you guys think of a good vertical game that I would need more buttons?
--- End quote ---
Vanguard!
system01:
Heh, I just came across that one. I went through MAWS and played all the games that had 3-10 buttons, minus the card games and trivia and I only found 3: Vanguard, Daiao(?), and another one that looked like a copy of Daiao.
So now I feel pretty confident that 2 buttons is the way to go for a cocktail, and if I missed something or something great comes along, I can save it for the uber-paneled upright. Although I should move the Exit and Pause buttons away from the shoot buttons ;)
Franco B:
For my cocktail im having a two player panel with six buttons each on the horizontal side and three buttons per player on the vertical sides. To keep the buttons to a minimum on the CP im having the start/credit button etc on the front of the panel.
This is an old model but you get the idea: