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| system01:
Im actually stuck at the same step too. Im building a cocktail based on Lindstrom's Pac-Man and plan on only playing the vertical "classics". Not really classics, but definately the Pac-Man series, Galaga, etc... but also including 1944/45/xx games and other vert shooters, and also the good vertical puzzle games. Maybe "Popular Verticals" would be a better term. Ive been browsing through MAWS and cant find many that have more that 2 buttons, at least ones I want to play. Im afraid though that as soon as I hook up 2 buttons, Ill find a 3 or 4-button game that kicks ass. I am also limited on my width on my panel and real-estate is becoming a premium. Im already having a problem with where to put the Pause and Exit for the player one side. (see attachment) So I guess what Im asking is: Can you guys think of a good vertical game that I would need more buttons? Before you answer, Im already planning an upright for the SF KOF KI MK Neo-Geo Capcom stuff. Thx |
| wana10:
--- Quote from: system01 on February 23, 2008, 01:53:11 pm --- So I guess what Im asking is: Can you guys think of a good vertical game that I would need more buttons? Before you answer, Im already planning an upright for the SF KOF KI MK Neo-Geo Capcom stuff. Thx --- End quote --- some of the newer vertical shmups use three buttons. |
| Zobeid:
--- Quote from: system01 on February 23, 2008, 01:53:11 pm ---So I guess what Im asking is: Can you guys think of a good vertical game that I would need more buttons? --- End quote --- Vanguard! |
| system01:
Heh, I just came across that one. I went through MAWS and played all the games that had 3-10 buttons, minus the card games and trivia and I only found 3: Vanguard, Daiao(?), and another one that looked like a copy of Daiao. So now I feel pretty confident that 2 buttons is the way to go for a cocktail, and if I missed something or something great comes along, I can save it for the uber-paneled upright. Although I should move the Exit and Pause buttons away from the shoot buttons ;) |
| Franco B:
For my cocktail im having a two player panel with six buttons each on the horizontal side and three buttons per player on the vertical sides. To keep the buttons to a minimum on the CP im having the start/credit button etc on the front of the panel. This is an old model but you get the idea: |
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