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Could somone explain the neo geo vs regular six button layout argument?
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kowal:

--- Quote from: Cowdisease on January 09, 2008, 01:49:07 pm ---You can kill two birds with one stone with the Japanese 6-button curved layout since the top row of buttons and the lower-left button mimic the Neo-Geo layout.

--- End quote ---

exactly. down 7 button needed only UMK3 (for RUN)
jap layout Sega Astro City 1P is the best
Namco:
I was playing the other day and I realized that on a street fighter 2 layout, it's actually no problem to hit all buttons at the same time. Especially with some happ competitions. They click definitively and take little force to press.

But should you decide to do 7 buttons, you can always install a button plug if you change your mind.
http://www.happcontrols.com/pushbuttons/52621200.htm
I always liked seeing them as a kid for some reason.
nipsmg:
The 7 button (3 top, 4 bottom(one offset) layout works well for most fighting games. 
It also comes in handy for the entire Mortal Kombat series, as MK3 added a "Run" button, which (if I recall correctly) was positioned to the bottom left of the normal 5 button X layout.

The way I map mortal kombat generally is as follows:


--- Code: ---
       HP    BL     HK   
        4      5      6
        LP    BL    LK
        1      2      3
7
RUN


--- End code ---
wp34:
Namco:  Thanks for posting back.  Nice looking CP too!
Cowdisease:

--- Quote from: javeryh on January 09, 2008, 07:00:01 pm ---
--- Quote from: Cowdisease on January 09, 2008, 01:49:07 pm ---You can kill two birds with one stone with the Japanese 6-button curved layout since the top row of buttons and the lower-left button mimic the Neo-Geo layout.
--- End quote ---

That's a great idea!  I might have to look into this since I plan to use the attached layout.  I could just shift the bottom row to the left instead of the right!

--- End quote ---


This Sanwa template should help you position those buttons perfectly.
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