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Plugins: Document API for JukePlugSys

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Space Fractal:
I just think how I can send a string to a plugin without broke the SDK with new commands at all:

I simply use send a adress pointer to a NUMBER defined PLUGIN_EVENT where the string is in the memory. The string itself in memory use a OGG formatted TAGS about various info about the game.

More Info soon how to use strings in PLUGIN_EVENTS when I document that in the MulfiFE F.A.Q. Section (soon).

I hope I dosent got any memory invaild issues, since it not tested yet....

What about this for an idea:

A plugin to trigger a mirror ball and light (via a relay)

very 70's


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