Main > Audio/Jukebox/MP3 Forum
Plugins: Document API for JukePlugSys
Space Fractal:
I just think how I can send a string to a plugin without broke the SDK with new commands at all:
I simply use send a adress pointer to a NUMBER defined PLUGIN_EVENT where the string is in the memory. The string itself in memory use a OGG formatted TAGS about various info about the game.
More Info soon how to use strings in PLUGIN_EVENTS when I document that in the MulfiFE F.A.Q. Section (soon).
I hope I dosent got any memory invaild issues, since it not tested yet....
loadman:
What about this for an idea:
http://forum.arcadecontrols.com/index.php?topic=84049.0
loadman:
A plugin to trigger a mirror ball and light (via a relay)
very 70's
Navigation
[0] Message Index
[*] Previous page
Go to full version