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| btp2k2:
Hey guys, I am having a hard time finding a good configuration to play Defender on my cabinet. I have the standard 6 button fighter style button setup. Like this..... U 1 2 3 L R D 4 5 6 How do you guys map the buttons on Defender? |
| Grasshopper:
If it's a two player panel, I would utilise both players' controls as follows: player one's joystick - up/down player one's button 4 - reverse player two's button 3 - fire player two's button 2 - thrust player two's button 5 - smart bomb player two's button 4 - hyperspace |
| wp34:
Thanks for the idea Grasshopper. I've been wondering how to handle Defender myself. |
| ArtMAME:
I do something similar: player one's joystick - up/down player one's button 4 - reverse player two's button 6 - fire player two's button 5 - thrust player two's button 3 - smart bomb player two's button 4 - hyperspace I have also used a 1 player config where I have a joystick in the middle with 3 buttons on each side. I use the 3 buttons to the right of the joystick for fire, thrust and smart bomb, then the ones on the left for reverse and Hyperspace, and INVISO for Stargate. I use my left hand for the joystick and keep my palm over the reverse button so I do not have to release the joystick when reversing. You do have to release for Hyperspace and INVISO. It works, but I still suck at Defender anyways. |
| pmc:
I could never play Defender well without having the reverse button under my left thumb like the original layout. I too use button 4 for that purpose, but it's a bit of a stretch to get to it with my thumb. Eventually, I want to a build a Defender specific CP just for playing that game. -pmc |
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