Main > Everything Else
Any use for hex editing with Mame or other emulators?
tommy:
I was experimenting with my Half-Life 2 server dll files and found I could change quite a few things if you know what to look for and I was able to customize my server more than I ever thought without writing a plugin for it.
Is there any use for this in Mame and Emulators? I would imagine I couldn't do anything very drastic to these files but it may still be able to change a few things.
lanman31337:
I think that's how the cheat system works in it, but i'm not 100 percent sure.
RayB:
You should be able to edit things like # of lives, and text, but you have to know where to look. And if the ROM's programming contains checksum checks, then chances are any mod won't run.
ChadTower:
...unless you run a checksum on the newly modded image and then insert that checksum into the verification using the same hex editing method.
That's a lot of effort for minimal results. You'd probably be better off trying to disassemble the code and doing it that way if you can find the right disassembler and compiler.
Cakemeister:
--- Quote from: tommy on December 26, 2007, 12:57:32 am ---I was experimenting with my Half-Life 2 server dll files and found I could change quite a few things if you know what to look for and I was able to customize my server more than I ever thought without writing a plugin for it.
Is there any use for this in Mame and Emulators? I would imagine I couldn't do anything very drastic to these files but it may still be able to change a few things.
--- End quote ---
I would say there is zero use for that kind of thing for Mame because you have the source code. For closed-source emulators, maybe there might be some use for hex editing but it would easier to modify Mame to do what you want.
Navigation
[0] Message Index
[#] Next page
Go to full version