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Has anyone made a cocktail cabinet with a monitor that physically rotates?
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Kangum:

--- Quote from: fixedpigs on December 20, 2007, 08:50:00 pm ---
--- Quote from: Kangum on December 20, 2007, 06:51:03 pm ---whats the point on a coctail. the 2 ends are for vertical and the 2 sides are for horizontal games. just change where your standing?

just seems like a whole lot of work when all you have to do is walk 12 inches away for the same result.

--- End quote ---

a few reasons...

1 - you don't have to buy redundant joysticks & buttons...

2- a cocktail cabinet may not always be able to be put in a place where people can sit on all four sides of it...


--- End quote ---

the joys are not redundent in the case of 4 people. even if they were redundent, the cost of them is still cheaper then a full rotation config.

even if cornered you can choose horizontal play or vertical. in the case of 4 people and there is no room for all 4, how would rotation help. it wouldnt.

there is no point in coctail rotation. this is my opinion after actually owning a coctail machine. if you think its worth it then it would make an interesting read. just not particulary useful imho
fixedpigs:
you're focused on one person or four...

two players at a table placed alongside a wall would benefit greatly from a rotating monitor in a cocktail cabinet...
spystyle:

--- Quote from: Kangum on December 20, 2007, 06:51:03 pm ---whats the point on a coctail. the 2 ends are for vertical and the 2 sides are for horizontal games. just change where your standing?

just seems like a whole lot of work when all you have to do is walk 12 inches away for the same result.

--- End quote ---

I had the idea that a cocktail table has the unique opportunity to have 4 different sets of controls, for example:

Top : (1) 4-way stick with 3 buttons and a trackball (Dig Dug, Centipede)
Side : (4) 8-way sticks with 2 buttons each (Gauntlet)
Other side : (2) 8-way stocks with 4 buttons each (Neo Geo fighting games)
Bottom :  (1) 4-way stick with 3 buttons and a spinner (Dig Dug, Tempest)

Or some variation like that.

Cheers,
Craig
spystyle:

--- Quote from: fixedpigs on December 20, 2007, 08:50:00 pm ---
a few reasons...

1 - you don't have to buy redundant joysticks & buttons...

2- a cocktail cabinet may not always be able to be put in a place where people can sit on all four sides of it...


--- End quote ---


--- Quote from: fixedpigs on December 20, 2007, 10:44:54 pm ---you're focused on one person or four...

two players at a table placed alongside a wall would benefit greatly from a rotating monitor in a cocktail cabinet...

--- End quote ---

Excellent points.

A cocktail table who's monitor physically rotates is simply more versatile.

I like this design on an upright:

http://rebirth.dgthompson.com/old/

That really is an exceptional cabinet :)

Here is a motorized rotating cocktail:



It's interesting... But I prefer the simplicity of manually turning it.

Both of the above cabs have screens that are too small, in my opinion.

Cheers,
Craig
Lilwolf:
You will probably run out of room on each side.  The size of the glass needed to get 4 people is pretty darn large.

I would look at what games you care to have end to end play on and see what controllers they need.

I would look at getting some of the 4/8 way top switchable ones (a few out there) for two sides opposite each other.  Then on one side 2 8ways for fighters / robotron (and forget about the switchable ones there).  and then on the other side to that, your 'different' controls (like steering wheel or whatever).   

But I would stay away from 4 players on one side.  And a bunch of combo ones. 
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