Main > Main Forum
Rethinking the 4-player control panel...
<< < (2/6) > >>
leapinlew:
What you should do is make a giant autobot head shaped control panel

kelemvor:

--- Quote from: vidmouse on December 19, 2007, 01:59:03 pm ---Y'know, that's good, I hadn't thought to look at what the games I wanted to emulate actually did... the big one I can think of is D&D SoM... 4 buttons per player, not too far off from where I'm at.  Anyone know the width of that CP?  (so I can add the appropriate inches to include my trackball as well)


--- End quote ---

Don't know but it looks HUGE on this pic: (second one down)
http://www.klov.com/game_detail.php?game_id=7667

unclet:
If you keep the same width of your control panel but decide "not" to angle the joysticks then are the players1/3 and players 2/4 going to bump shoulders/elbows while playing games?

I thought you angled player3/4 joysticks to provide space for the players .....
leapinlew:

--- Quote from: unclet on December 19, 2007, 03:09:28 pm ---If you keep the same width of your control panel but decide "not" to angle the joysticks then are the players1/3 and players 2/4 going to bump shoulders/elbows while playing games?

I thought you angled player3/4 joysticks to provide space for the players .....

--- End quote ---

To hell with player 3 and 4. They are the outcasts in video games anyhow. When you get the occasional 4 player game - they'll make room.
kelemvor:
I think giving the occasional elbow nudge inspires more competition in the game and brings the whole level of play higher.  heh heh.  But for as often as I actually have 3 other people to play with, I'm not too concerned about it.
Navigation
Message Index
Next page
Previous page

Go to full version