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'View controls' button concept I came up with...
headkaze:
--- Quote from: Optics on December 12, 2007, 04:01:18 pm ---Oh cool so I'll be able to set up CpWizard for other emulators and their games? If so that'd save me a ton of work! Also, I know this isn't the place, but since you're here anyway does CpWizard allow you to make custom image files for each game, or is it done in some sort of ini/config file? Thanks in advance and your post was a very interesting read.
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You can have a separate layout for each game if you want, but the easiest way to deal with games is to use label files that change the labels for each game. And that way you have one layout for one system. But you can use "layout override" to have layouts for specific games. Not sure why you would want to do a separate layout for each game.
--- Quote from: Optics on December 12, 2007, 04:01:18 pm ---Edit: Also, i've noticed that CpWizard adds a bunch of menus and things to the game, is there any way to not use those features and go strictly with the pause/view controls scheme? I'd try it out myself but have yet to find the time.. thanks.
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Good idea, I can implement that in a future version. "View CP Only" or something like that. The feature I'm working on at the moment is so you can display the CP for a number of seconds then it closes. This is so you can display your CP before you run a game.
Tiger-Heli:
--- Quote from: headkaze on December 12, 2007, 02:45:04 pm ---CPWizard must be set to "Run on Startup". It will not yet launch and exit because there is alot of data it must read in for Mame.
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But you could probably have your frontend launch a batchfile that launched CP Wizard along with MAME and then had a -taskkill CPwizard statement to close it, but I haven't experimented with this (or even with the basic program yet.)
--- Quote ---I really need to write some documentation on how it all works one day lol
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That would help a lot!!! 8) >:D
Optics:
--- Quote ---You can have a separate layout for each game if you want, but the easiest way to deal with games is to use label files that change the labels for each game. And that way you have one layout for one system. But you can use "layout override" to have layouts for specific games. Not sure why you would want to do a separate layout for each game.
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I'm working on an arcade machine that rotates from one of three control panels, so depending on the game I'm trying to design the control panel display around the one the game currently uses, as well as display a little message in the corner "Please switch to panel 1..." or something like that.
Anyway, send me a PM or something if you do decide to do the "Enable view controls" only.. it's not that I'm not impressed with everything you were able to do, it's that I'm trying to go with a classic arcade feel; where the gamer is faced with the game and not options around it - it may sound weird, but to each his own I suppose, right?
headkaze:
--- Quote from: Optics on December 13, 2007, 11:25:04 am ---Anyway, send me a PM or something if you do decide to do the "Enable view controls" only.. it's not that I'm not impressed with everything you were able to do, it's that I'm trying to go with a classic arcade feel; where the gamer is faced with the game and not options around it - it may sound weird, but to each his own I suppose, right?
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I'll try and get that into the next version for ya ;)
EDIT: Done :) Check out Version 1.2 here