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Newbie: Building my first system looking for advice.

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Optics:

Thanks for the reply, building a temporary control scheme just for one player is a great idea and something I'm looking forward to doing in order to see how it all works out. Another quick question I have: Have any of you included an "Escape" button on your control panel? I was trying to figure out a way to enable the players to simply go back to the game selection screen and mapping a button to the Esc key seems the best logical choice - if anyone has any other ideas please let me know!

JimmyU:


--- Quote from: Optics on December 09, 2007, 08:07:28 pm ---Thanks for the reply, building a temporary control scheme just for one player is a great idea and something I'm looking forward to doing in order to see how it all works out. Another quick question I have: Have any of you included an "Escape" button on your control panel? I was trying to figure out a way to enable the players to simply go back to the game selection screen and mapping a button to the Esc key seems the best logical choice - if anyone has any other ideas please let me know!

--- End quote ---
Very few people have dedicated ESC keys.  In MAME, you can press TAB -> Input (General) -> User Interface -> UI Cancel.  You can set this to what you want with multiple key presses such as Player 1 Up + Player 1 Start + Player 1 Button 1 + Player 1 Button 2.  Just make sure it's something you won't accidently press during gameplay.

Optics:

Ah, interesting. I'm not sure I can do this with other emulators though - thanks for the bit of information anyway, should prove useful.

unclet:

I believe ESC, Reset and Pause are worth while buttons to add in my opinion.   YOu can label them and people will not have to keep asking you what two keys represent them if you use the shift function of the encoder.

You might want to add come pinball buttons as well to play Visual Pinball and Future Pinball emulators.  There are some great tables out there.

Also, make sure you play all the emulators you want on your cabinet before deciding what buttons you want since you can get a better feel of how many buttons (along with each button's mapping) you will require to play the games nicely.   Basically, just play the games so you can determine which button mappings you are going to need for sure so you can make sure your control panel design layout can accomodate the buttons you will need properly.

Hockeyboy:

Good info - I didn't realize that some of the FE programs lit up buttons and kept them lit. Exactly what I want to do when I get to build my machine.

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